Well since you requested updates about how the update is doing, im suprised to say i got 63-66 fps with 200 villagers, i definitely saw a boost but its not that big i used to be at low 50s before the update with the same amount of villagers and max zoom out highest settings , for some reason the first 69 seconds after i open the game i get a big boost of 100 fps but the moment i move the camera it goes down to the 60s again. I got a 4090 i9 14900 32 RAM 2.0ghz with a 4k monitor hoping for more performance patches
A post was split to a new topic: Strange raider behaviour
Playing the version 0.9.3 i found a disturbing issue:
At year 60, with 600 citizens in my village, my game freezes and I can do nothing but close the game via Task Manager. Any ways to fix it?
I would like to say that this change must be underrated, but it works and shines when population and city sizes rises. After playtesting I find this is as a really great change
Do you know if they fixed the playtest glitches where wolf dens are not spawning? And the one where your villagers wont go into the town center when you hit the bell>?
Try it and see. I usually play Pacifist so don’t see those very often.
It was fixedx but i found another bug, raider encampents seem to sometimes die on their own and then my villagers go and gather all the gear
Has the ore spawn been fully locked down to seed in 0.9.3 update? Previously, there used to be some variation in the ore spawn every time a seed was restarted. But yesterday I tried to roll a new map, and all the deep ore veins refused to budge from their spot no matter how many times I restarted the map.
This is not helped by the fact that deep iron veins love to spawn in a cluster, leaving the rest of the map pretty resource-barren. I wish mountains would have a higher chance of spawning deep iron and gold veins.
It’s …so…slow.
Can we get a 5x speed or something?