But to be honest, that’s the Reason why i love such Games as for today. How many Games are actually out there (nowdays), where you can actually spent hundrets up to thousands of hours and really invest your time to it. Not arguing that other Games are per-se bad, but since Gaming opened up to Mainstream-Gaming and Casuals, the Majority of Games out there can only keep you interested for an short period, because it’s made easy and handholding, and god forbid if a Game is really time-consuming.
And if i look at leveling in Grim Dawn, they kinda nailed it for me anyway. As much as i love Diablo 3(yeah - there are people like that out there as well, even folks who are Fan of the Series since the first hour back in the day of Diablo 1), as fast you get Level 70, i really, really hate even the short period which i spent on leveling said characters, which is one of the reasons why i despise Seasons so much, because this whole Leveling Process of Diablo 3 is so freaking boring. The Concept / Idea was cool for the first playthrough, because unlike Diablo 2 where i didn’t want to waste any points, i rather save it up for the skills which i want to use, in Diablo 3 you had actually almost every level something to play with and that made an really amazing expierence for the first playthrough, but once you start an second character of the same class, this gets old, really old, and that’s different with Games like GD with proper skilltrees and such, because every level up you spent point etc which kinda let’s you interact with your leveling.
Also i don’t find Leveling in Grim Dawn either to fast and to slow. It doesn’t take month or even years to hit max-level, but it also doesn’t feel to fast… and with things like knowledge, exp-potions and lokkar set you can even be more efficient if you want too.
#Difficulties:
Yeah it’s interesting to see, that a Feature, which was back than a more “unique” features is something which annoy us today. And i’d argue it’s games like Diablo 3(, Torchlight 2) etc spoiled us too much in this direction. Also this Adventure-Mode is something which i really love about the Game and wish for many other Games in this genre to be added, due modern HnS 've gone pretty narrative and offer many Quests… and often tend to deliever handcrafted Maps instead of randomized, which makes playthrough feel repetitive.
Though i’ve to point out that the skip-token does a good job on that, due it unlocks als waypoints and skip through normal / elite, so it’s feels sandboxy similiar to the Adventure Mode and helps.