V1.1.4.0 Preview

I am really excited for this update mainly to not have to reinstall/redownload grim internals and this tool will be more optional than before. The QoL updates and the new scaling for veteran/normal should be a fun and refreshing experience.

the game is already a dps meter. below a certain treshold fights stop being fun as damage is also your sustain.

Hello, thanks for keeping the game updated I really like the game!

What do you think about adding a button in the world map that teleports you to your personal rift? I think this is a good QoL so you don’t have to move through the map searching for the red small icon.

Soo much wonderful news.
Thank you!

It’s being maintained by only one person because they don’t want to open source it. IIRC preventing users that have pirated the game from being able to use GI was their sole (or main) reason. Since most of the key GI features are being integrated into the base game now, that reason doesn’t really hold up any longer. Not to mention, there are patched versions of GI out there as it is.

I’m glad Crate are adding stuff from GI, but they’re never going to add all of it (e.g custom teleport locations, variable speed), or even to the level of customisation we have right now. I fully intended to keep using GI regardless, but it looks like that might not be possible.

If they choose to drop development, I hope the GI author will put it on Github (or wherever) so we can have multiple contributors and keep it alive. Hell, even add more features that have been requested in the GI thread. Features which weren’t worth the time of one dev, but could be possible by multiple hands.

This is why we buy the loyalist packs. CHRIST this looks great!!

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There hasnt been an exact date this coming update was planned for was there? If not I will just have to watch out for any updates to my library.

Looking forward to the updates! One thing I would ask, if there’s a way to highlight corpses/rocks/loose rocks, etc. (like a toggle in options for those of us who like the “easy” route.)

will there be nerf to father kymon, kymon’s larva and korvaak’s ridiculous fire damage and fire debuff?

Ok, that changes to Thermite mine is definitely promising. I really like it. Though with this, demolitionist seems overtune. Maybe it’s time to tone down their offensive skills a bit, but give them some more defense, maybe like res or cc res.

Also, arcanist looks really good now.

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Later this month. They work on the updates until they’re ready to ship, and then they ship 'em. So that’s why we don’t really get exact dates. Plus it leaves them room to delay if they need to.

seems good started to assume so since most of the updates and both expansions took as long as they needed to be polished and ready to ship. Sometime within the next month at the latest id imagine though got quite a bit of time left.

Holy shit! This is the best update in a while! I was only expecting the auto-loot of components and the search function, based on previous updates, but we got so much more! Amazing work Crate! (Pssst, give us more unlockable(expensive?) storage space and this game is literally perfect!)

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I am, like, “just shut up and take my money!”

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Very nice work! Unbelievable how this game keeps improving, thanks crate

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OMG, this!

I actually gifted Grim Dawn with all the DLCs and extra stuff to a friend during the Steam sales, “mainly to support the devs” I said.
And why do I support the devs? Because of things like these. ^^

I don’t post often around here, nor have I put as many hours as others into the game, but I’ve been following you guys since…When was the first forum again, way before the kickstarter? That’s almost 10 years ago, geez!
Anyway, thanks a bunch Crate!

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I know i’m asking much but the fact is we already had grim internals and it’s probably no longer being developed so i’m strongly asking for a debuff icon under boss health bars and maybe some kind of tooltip in character screen showing what type of damage you are currently taking, these 2 features were absolutely a must for me, making me able to better understand how to build my characters and which skills procced most and for how long.

can you make Grim Dawn into a turn-based cRPG instead, I do not like the A in ARPG. I wanna know exactly what to do in all circumstances. I wanna be able to paus the game, and then think about my next move for 5 weeks.

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well, not knowing why you die is imho a priority fix. it’s not about having an “easy mode”, it’s about easyness of knowledge. without grimtools i’d have less than a third of the hours i have in GD, simply cause having an organized database to theorycraft with is much better than having to spend hours searching for sparse infos on the net. the same stands for grim internals. time saving QOL features make me actually play more. that’s precisely the reason I have very few hours on titanquest, it lacks the QOL features gd has.

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