V1.1.5.2 Discussion

Please make roguelike dungeon merchants accept loot like most normal merchants do. Not having to decide what to pick up while running a dungeon is definitely a QoL feature for the packrats among us and helps getting immersed in slaying foes.

3 Likes

@norzan: Let me preface this by saying that I’m not trying to stir shit in any way mate.

I just happened to capture an excellent example of how adding a separate icon for arcane mobs can add to strategic gameplay.

This dance of kiting/fighting would not have been possible if it weren’t for GI.

3 Likes

-*% Bleeding Resistance:
Is it possible to get some more -*% Bleeding Resistance on skills outside of Shaman Mastery and helms?

Mythical Guillotine is a real build opener, because the -20% Bleeding Resistance on Siphon Souls make things like Bleeding Deathknight possible. I took a look at the other items but most of it is either on Shaman or Occultist (which already has a massive amount of RR), on Vitality items (Ravager´s Bite), whole sets or on helms.

Things like e. g. Bleeding Blademaster seems a viable option, but without any real source outside of devotions the RR and therefore the damage is lacking.

1 Like

I would like to extend the extension of lore in video form

wont happen and Crate barely makes videos anyway plus the game’s already content complete with a ‘Grim Dark’ future ahead.

Most of the notes are here in ebook form.

thnks for link

https://www.grimtools.com/db/itemsets/22
Two requests for this set

  • Change the bleeding resist of either medal or amulet to Aether.

  • Please add 94ver. (If possible, give All Resist or +2 All mastery to the 4-set bonus)

Devotions:

Crossroads - change 18 for OA and DA to 20 or 25 ish.

Lizard - first nod change + 15% constitution to increases health regeneration by 15% and increase third nods healing effects increased by 3% to 5%.

Viper - add around 15 DA to third nod.

Jackal - change first nod to something else (anything would be and improvement).

Chariot of the Dead - add 15 DA to the second nod and 30 - 40 armor to the fifth nod.

Hammer - increase both the first and third nods physical damage % from 15 to 20.

Hawk - not sure if it needs a nerf or a buff the first nod is weak, the second nod is strong for a basic tier and the third nod is usually the only thing i’m after when I grab it. So maybe buff the first nod (maybe more OA or some DA) nerf the second nod to 6% from 8% and tweak the third nod to lower cunning requirements for all weapons.

Empty Throne - change all 8% resists to 10%.

Rhowan’s Scepter - add 20 armor to first nod and 2% physical resistance to second nod.

Oleron - may need a buff and some tweaks as I have notice it is either overlooked or ignored for other choices often.

Korvaak, the Eldritch Sun - + % to all damage total for all nods should be increased from 90% to 150%, second nod add 10 % elemental resistance, third nod add + 200 health.

Tree of Life - third and fifth nods may need buffs because they are often bypassed to only obtain the skill proc.

Light of Emphyrion - add 30 - 40 armor to first nod, reduce third nods +6% health to +4% and add 20 reduced stun duration or 5% physical resistance.

General stats:

Change minimum chance to be hit from 60% to 50 % and increase attack and cast speed caps from 200% to 250%.

Itemization:

Warborn Bastion set - would love to see some cadence modifiers added to the set as the entire set and its set bonus combined only have 5 total modifiers and they only affect two skills in very minor ways.

Peerless Eye of Beronath - change grated skill to a proc.

10% bleed RR on night’s chill please. I want bleedmasters! just nerf shaman si trickster won’t be OP lmao

No need to nerf Tricksters, 10 % won´t help Shaman much.

And nerfing Shaman would nerf 75 % of all viable Bleeding Builds. :shushing_face:

What if I say I want it on a weapon, so we can DW it? I mean 10% RR won’t make bleedmaster viable too. We need at least 25% for that imo.

Blademaster:

  • 10 % from Weapon (e. g.)
  • 32 % from Rend
  • 18 Flat Grasps of Unchained Might
  • 10 - 12 % from Justicar Ring

Not good, but manageable.

Can Pandemic get cast speed? It looks like a great weapon for vitality DEE spam but the lack of cast speed hurts its usability for that build.

1 Like

Vitality DEE it’s hard to find cast speed, no matter if you use Pandemic or Dreeg weapon. Also most of vitality gloves don’t have CS and if you try it as Sentinel no CS in both mastery.

Also energy regen is tight with Rothgeist.

Conjurer also has no cast speed because Shaman has no cast speed.

I was precisely trying to setup a Rotgheist Conjurer and i was getting low cast speed. Energy might not be a big issue specifically with this build because Rogheist adds a lot of weapon damage to DEE and no enemy in the game resists energy leech now. So you can leech energy from any enemy.

I still think a couple of Rotgheist pieces could use flat energy regen.

A suggestion/request/question perhaps not for 1.1.5.2 but for the future. How “feasible” would it be to add a function similar to Borderland 3’s mayhem mode? Where you increase the difficulty level and each increase adds a mutator to the game, with rogue likes and SR getting additional mutators? This can come with increased chances of MIs dropping and double rare affixes increasing with the number of mutators? Realistically only want/need it for Ultimate difficulty and does not need to go on forever. This would be a good way to make farming outside rogue likes/SR in the main campaign be more rewarding.

I know the answer to how “feasible it is” is most likely “hard as fuck, you dumb nerd” but humor me :smirk:

1 Like

Some ideas to balance “the imbalanced” that is deep shards without affecting the game at lower levels (too much):

  • Kaisan - reduce uptime on his crystals. This enemy is not meant for SR scaling. He quickly becomes a god and an absolute alt+f4 for all builds with no possible way to win against. By reducing uptime on the crystals he would become kiteable because you could return to the area you already fought him in.

Kubacabra - change %health heals on his Totems to only flat heath heals (the number might also scale). Anything with ticking %health heals is not meant for SR scaling. Sooner or later he becomes immortal. Imo no enemy should ever be immortal under no circumstances.

Sentinel - mind control is a nice “flavor” but in SR where you can’t dispose of enemies quickly it’s overpowered against many pet builds, creating alt+f4 situations quite early on (especially now when it’s a pain to gear-swap on pets). Is it possible for mind control to also have -% total dmg?

Now, all enemies sooner or later become too powerful to handle. But the above just have one fixable aspect that makes SR scaling too powerful relative to the others and creates alt+f4 situations relatively early. I’m not mentioning the usual SR troublemakers such as Anasteria, Grava or Slathassar; they are hard but at least in theory always winnable.

4 Likes

GAME:

  • Make warrants to be guaranteed drop from nemesis. We can buy faction writs relatively early and as much as we want, so I don’t understand why warrants are so hard to get? Every time I reach lvl 94 I open GDStash and set infamy level to max. Give players a reason not to cheat [1].
  • Significantly increase nemesis chances to be spawned in rogue-like dungeons. There should be challenge to beat them, not to find them. I’ve farmed BoC more than 200 times and seen Ben just once or twice.
  • Quest rewards are outdated. Please, increase them to appopriate level. E.g. always give RANDOM full components, not partials. There is no problem to go and farm any component, but it’s rather confusing to get scrap or some shitty stone on Ultimate while you can get more just by killing a first zombie outside a camp.
  • Allow to undo mastery. More precisely, allow to undo fist point from mastery. Builds rise and fall, we all respec them from time to time because leveling new toon takes so many hours. Let it will cost 500k or smth, but possible. Give players a reason not to cheat [2].

UI/UX:

  • When switching between crucible and campaign automatically pick highest possible difficulty.
  • Highlight components that can be inserted in item even when this item is in inventory or in stash. Right now components are only highlighted when you’re wearing item, but item description can be really long and thus overlap both inventory and stash.
2 Likes

Or if not guaranteed, then at least higher than it is right now. The current drop rate is 20%, and with 8 or so hostile factions to get warrants for, on average that’s 40 Nemesis runs you have to do to get a full set of warrants for your next character - it gets old pretty fast. Even with warrants, you’ll still have to grind rep for a number of factions (especially so for Ultimate Merit users who’ll only naturally accrue one playthrough’s worth of negative rep instead of three), so at the very least cut down the warrant acquisition part of the grind.

Nemesis farming isn’t the most profitable thing in the game past a certain point (outside of Kaisan’s amulet I’m not going to get any rewards I couldn’t get more easily in SR), so at least make it a bit more easily accessible for those of us who want to have them spawn in campaign for fun alone.

1 Like