V1.1.5.2 Discussion

Could we please get higher droprates of Soul Shards?

I mean, they are labeled as a “common” resource. But in fact, they are quite rare. And they are required for crafting Celestial Waystones. For people like me, who like playing SR a lot and mostly use Celestial Waystones, they’ve become a bottleneck. It really feels bad to have more than enough Eldritch Essences, but run out of Soul Shards…

OFC I don’t mind having to farm now and then. But Soul Shards aren’t even really target farmable. A full clear of BoC nets about 2 Soul Shards on average. Could we please get some more of them? Or a conversion recipe?

2 Likes

İndeed new one would be great , even they can use Grava’Thul, the Voiddrinker s model to make Yugol effected one… call it “hungering… something…”… would be good addition !!!

How about a pitty prize for the nerfed Inquisitor: make Ludrigan’s Mark’s proc do electrocute damage because that’s the set’s main damage type :stuck_out_tongue:

grava thul model is overused. Many have suggested before an insectoid but we have Mad Queen already… .
a new beast nemesis was also requested in times past but. I dont know how they can mplement a new memesis at this point…

well Actually there is no need for a new nemesis. Just rework Court of the Magi Boss room to include all 7 in one encounter, since our taken MC is more than capable at this point no? :smiling_imp:

If d2 can implement kurast temple with all those mages in one area, perhaps Crate can :grin:

2 Likes

Well they already have Yogul affecthded grava in SR as a level boss. Only they need New MI for it and well for nemesis status they have to work arond factions to make this nemesis legit… Can be done…

I support that one, if ludrigan isn’t top-tiering the game.

No, you got it wrong. You can check ‘Rare’ ‘Monster Infrequents’ and ‘Only Show Double Rares’. Whenever ‘Only Show Double Rares’ is checked, it doesnt show any MIs or Rares that arent Double Rares. So you cant for example collect all MIs and Double rare rares, but only Double Rare Rares. Having a ‘Always Show Double Rares’ would enable you to collect all MIs and only Double Rare Rares. To avoid having to pickup all rares.

It’s very useful for those of us who dont need to pickup all rares anymore for selling. But still want to pickup all MIs for selling or using while also being able to get the very high quality double rare rares.

Something new:

Relic: Deathstalker

  • changing Petrify Resist to something useful possible? Maybe Chaos/Trap Resist?
  • Damage of Innate Attributs is a little bit low, even if Aura is added.
1 Like

Crucible of the Flesh theme? :smiley:

:smiling_imp:

Please make roguelike dungeon merchants accept loot like most normal merchants do. Not having to decide what to pick up while running a dungeon is definitely a QoL feature for the packrats among us and helps getting immersed in slaying foes.

3 Likes

@norzan: Let me preface this by saying that I’m not trying to stir shit in any way mate.

I just happened to capture an excellent example of how adding a separate icon for arcane mobs can add to strategic gameplay.

This dance of kiting/fighting would not have been possible if it weren’t for GI.

3 Likes

-*% Bleeding Resistance:
Is it possible to get some more -*% Bleeding Resistance on skills outside of Shaman Mastery and helms?

Mythical Guillotine is a real build opener, because the -20% Bleeding Resistance on Siphon Souls make things like Bleeding Deathknight possible. I took a look at the other items but most of it is either on Shaman or Occultist (which already has a massive amount of RR), on Vitality items (Ravager´s Bite), whole sets or on helms.

Things like e. g. Bleeding Blademaster seems a viable option, but without any real source outside of devotions the RR and therefore the damage is lacking.

1 Like

I would like to extend the extension of lore in video form

wont happen and Crate barely makes videos anyway plus the game’s already content complete with a ‘Grim Dark’ future ahead.

Most of the notes are here in ebook form.

thnks for link

https://www.grimtools.com/db/itemsets/22
Two requests for this set

  • Change the bleeding resist of either medal or amulet to Aether.

  • Please add 94ver. (If possible, give All Resist or +2 All mastery to the 4-set bonus)

Devotions:

Crossroads - change 18 for OA and DA to 20 or 25 ish.

Lizard - first nod change + 15% constitution to increases health regeneration by 15% and increase third nods healing effects increased by 3% to 5%.

Viper - add around 15 DA to third nod.

Jackal - change first nod to something else (anything would be and improvement).

Chariot of the Dead - add 15 DA to the second nod and 30 - 40 armor to the fifth nod.

Hammer - increase both the first and third nods physical damage % from 15 to 20.

Hawk - not sure if it needs a nerf or a buff the first nod is weak, the second nod is strong for a basic tier and the third nod is usually the only thing i’m after when I grab it. So maybe buff the first nod (maybe more OA or some DA) nerf the second nod to 6% from 8% and tweak the third nod to lower cunning requirements for all weapons.

Empty Throne - change all 8% resists to 10%.

Rhowan’s Scepter - add 20 armor to first nod and 2% physical resistance to second nod.

Oleron - may need a buff and some tweaks as I have notice it is either overlooked or ignored for other choices often.

Korvaak, the Eldritch Sun - + % to all damage total for all nods should be increased from 90% to 150%, second nod add 10 % elemental resistance, third nod add + 200 health.

Tree of Life - third and fifth nods may need buffs because they are often bypassed to only obtain the skill proc.

Light of Emphyrion - add 30 - 40 armor to first nod, reduce third nods +6% health to +4% and add 20 reduced stun duration or 5% physical resistance.

General stats:

Change minimum chance to be hit from 60% to 50 % and increase attack and cast speed caps from 200% to 250%.

Itemization:

Warborn Bastion set - would love to see some cadence modifiers added to the set as the entire set and its set bonus combined only have 5 total modifiers and they only affect two skills in very minor ways.

Peerless Eye of Beronath - change grated skill to a proc.

10% bleed RR on night’s chill please. I want bleedmasters! just nerf shaman si trickster won’t be OP lmao