At least halving ugdenbloom costs of AoM components. And/or making the alternatives such as rare boot/glove components a viable choice in terms of resists…
That’s the change that would guarantee I’d play GD from time to time for years. The dedicated hour-or-so per character of picking flowers on a forest stroll is getting very very old.
my point (of view) with that was that it feels wierd and that you probably have to take the vast majority of points into the one Class it Supports leaving your 2nd Class Choice in somewhat of an attribute/base stat booster niche like this in case of Markovian https://www.grimtools.com/calc/YZe66EdN.
(some may argue about the point distribution but whats the point of a single class set that also grants +2 to every Skill in that Class with a lot less Point Distribution into it then? isn’t that essentially wasted Strength? )
Warborn could recieve RF bonus too although idk if the Set isn’t a bit too Overstatted then given that it Supports Cadence/EoR just fine already. (for those that want to play these Skills)
Korvaak stupid animation that makes him immortal is STILL there (you promised to remove it 2 patches ago, remember)
Silly “immortal against anything elemental” casters bug STILL exists
Wishful thinking, but, is it possible to code waves in a way if one or two white mobs remains new wave starts anyway? Because sometimes some silly little dinosaur or Spellbreaker gets cc-d by knock down or something and just takes a nap in some corner for like 30 seconds
can this be avoided tho? Because he is playing a Glass Cannon with like a metric ton of RR and tonns of damage (including bonus racial to humans) and a minor Crucible boss takes 2 minutes 14 seconds.
I know it’s a very rare occurence, but still, it would ruin experience for anyone.
And this, is this possible?
By the way, apart from insane power creep I like this patch, great job.
Give Sister’s Amulet of Lifegiving some extra Oomph so we have something for everyone to fill the gaps before the L94 stuff takes over. Maybe 37% all damage, or an extra resist?
have you looked carefullly again into all the special green items dropped at Lower Crossing?.. They need some love too!! Rookies could use some item power boost so they wont complain about veteran and frieking even normal being hard!!!
I strongly support this suggestion. Watching the bottle travel through the air in slow mo is the worst part of BWC, and personally I think to the detriment of gameplay. I think its quite a bit slower than a IRL field test (someone should test this!). Since there are no gravity warping effects associated with the skill, I don’t think the slow animation has any in-game justification
“Likely”? Sister C. has 56% base ele res and 18% ele from her passive totaling at 74%. My rr on that build is 30+35+23+32=120% cold rr (plus 20% reduced on top of that). She would need at least 150% elemental/cold res on her gear to achieve the resistance observed in that video. I’m not sure if “likely” is the right word…
(Sidenote, that 23% is from Rumor nerfed long ago iirc, time to un-nerf/buff it, cold isn’t that strong anymore)
“Mono-dmg build”? This is a bad thing now? Are we heading towards Diablo or whatever it was where you had to make a backup dmg types for 100% resistant enemies?
“Expected hurdles”? Clear times being at times - literally - 200 times slower than usual is expected?
beats being stuck with durr-immunes and needing a backup damage type. btw, you only need 2 monoresist affixes of the same type (ex: sheltering for cold) to completely shit on @ya1
I would like to get AA fixed to be not blurry with Deferred Rendering on.
I don’t know if it is possible to fix the used FXAA method or if you need to implement another AA method.
Because of the fact that with FXAA on everything gets blurry, I play with DR on and AA off (like the most of us I think).
I really really like Deferred Rendering for performance, particles and reflections, but the little edges (with AA off) annoy me.
If you could fix this issue I would be very happy and I think many others too.