Not sure I get it. I suggested removing the flat RR and replace it with -10% aether RR.
Doesnāt work due to coding.
I see. Sad. Would be the same case to Reckless Power RR?
BTW, I watch your videos here and there. They are nice!
ā-XX% RRā only works with skills with a duration, like Devouring Swarm, Curse of Fragility or Word of Pain. Instant-damage skills canāt. They can only have āx reduced resistanceā.
Yes, also what @toapeiron said.
Canāt speak for pets, but IMO, retals are some of the fastest naked clearers.
The reason why they donāt hit sub-6 in buffed/bannered cr is moreso a reflection of how buffs/banners work
I see. So no buffs for Kriegā¦
I have a very weird thought⦠actually its not about balance gear/ build or anything but how about another option allow us to āre-rollā stats of every gear that we already have. Like i get a very good affix off-hand, but it only has 12% CDR, so i want to āre-rollā stats but keep the affix (for a high cost of material and iron bits of course) and have a chance to get higher CDR number. Its like transmute items, and can work with blue/purple items as well. I think its a small change that we all love in the future
I love how most people completely missed the point of this thread.
This. Or just remove the need to have the items and just make potions be innate āskillsā. I donāt think having them as items really add a lot to the game.
Alternatively, have recipes automatically craft their craftable ingredients as well if you have the materials.
This PLEASE. Iām somewhat amazed that having sixty stacks of a hundred potions filling up oneās transfer stash has lasted longer than Component Completion Bonuses.
Just some quality of life for the multiplayer lobby.
A checkbox for āSave last used filter-optionsā so we donāt have to reconfiguire it everytime we enter the lobby.
Other then that I am pretty happy.
If anything, as others have suggested, iād like that you look at some crafting cost to alleviate them like you did with many recipes in vanilla. ugdenbloom comes to mind, perhaps eldritch essence too. i also think the cost of FG leg helmets is too high compared to their mythical counterpart (like this one has basically a higher cost than these if you except irons).
if potions are removed, how will vendors make a living then? they have families to feed too, 
I would appreciate a retraction of the nerfs to Fire Retaliationās constellations. I play a Fire Retaliation rifle-using Paladin, a Fire Retaliation Flames of Ignaffar Purifier, and a Fire Retaliation Callidor Tempest Templar. All three are fun but fringe and suffered when Fire Retās constellations got a haircut. If specific Fire Ret Turionās Shield Shieldbreakers or whatever else are too strong, please nerf specific items giving them their power instead of generally-applicable constellations.
any idea when this hotfix is coming out? 1 week? 2 weeks?
Or just remove the need to have the items and just make potions be innate āskillsā. I donāt think having them as items really add a lot to the game.
+1 to this
Dear devs please improve 2 items to PRM builds!
Mythical Cortosian Scrolls change +3 to Proliferation to +3 to Distortion and energy regen (flat + %) to cast speed because this shoulder use only hybrid fire-lightning PRM ( @mad_lee in self build use another with phys res, fire PRM using agrivix). This change lets giving litle buff to Cold PRM (now use Mythical Shoulderguard of the Paragon)
Also once again please give Farath cube slightly cast speed and damage to beasts (6-8% enough)
I only have one real suggestion and I reckon it might be wishful thinkingā¦
- Could you implement a cooldown timer JUST for health/mana potions ala like this -

(meaning just a little number WITHIN the icon)
Besides that, I trust Crate and fully expect them to polish 1.1.5.2 to a āspit-shineā etc.
Keep up the amazing work Crate!!
Reap Spirit on Divinerās set is almost there, the chip damage from having 5 spirits is actually kind of handy. What it needs is AoE to the skill itself because itās still lacking. Either add it to the base skill or add it to the Divinerās set.
Giving it more damage and lower cooldown is kind of useless because as a single target nuke it just isnāt worth interrupting your AAR for.