V1.1.6.0 Itemization Discussion

i think these kind of guides for how to make constructive feedback need to be reminded to everyone once in a while. especially when feedback discussions become too heated/oot.

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Meaning no disrespect, Z, but typing acid damage into GT and setting the filter to “legendary” will result in a whole bunch of items.

For swords:

  1. Scion of noxious wounds - please add %retal to it
  2. Mad queen claw - it’s not bad, it just doesn’t fit anywhere

Axes:

  1. Corruptian - it’s an oddball for sure. Perhaps change the mod to RE to something else?

Maces:

  1. Plaguebearer - lacks %damage and is outclassed by other DEE gear.
  2. Armarastan crusher: I think the %WD penalty is too high on it.

Dagger:

  1. Venomlash - it’s not bad, but it’s outclassed by a bunch of other gear
  2. Basilisk claw - I have no idea how to use this item.

Scepter:

  1. Scion of noxious winds - Please please please add +skills to the necromancer. Make acid DE a reality

Alsp…please change the flat cold damage mod it gives to DE to vitality or to acid damage

2H swords:

  1. Dreegal’nore - No attack speed, no CDR, no casting speed. It’s the ugly little brother of nightbringer
    ^On this note: It’s hard to make a 2H acid spec work as classes with AA-replacers (e.g. savagery) lack acid support, and classes WITH acid support lack sufficient WPS.

The one exception to this is the OK, but you’re just not going to do well with a small WPS pool

2H ranged:

  1. Venomlance - Suffers from the same problems as 2H acid weapons designed for AA specs

Offhands:

  1. Fiend’s resolve - I get that this is predominantly a chaos item, but it’d be nice to actually make it an acid-centered offhand as it’d open up a lot of builds. I suggest changing the conversion to chaos/acid instead of vit/chaos.

etc. etc.


PREFACE: Will be talking about radaggan, please ignore if uninterested as I udnerstand it’s tangential to OP

I’ve been testing radaggan on-and-off and it’s almost there Z.

I think adding 5% crit damage to the amulet, and maybe a 5 - 10% crit mod to sigil upon completion will make it perfect

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Mythical Warpfire:

I never use it because it’s completely outshined by Grim Fate on Fire/Burn casters. Proc is unreliable and just half of conversion is a bit useless and never used anywhere really.

Suggestion: return this dagger 100% Cold to Fire conversion. Or add some interesting mod to it, like 10% fire resist reduction to Night’s Chill and add attack speed and change +1 to Shaman (Shaman? Really?) to +1 to Nightblade.

Chillheart:

Great build enabling dagger. Mod to Ring of Steel is just bad, sorry, nobody ever builds around this mod because spells with super high cooldown rarely shine in GD unless they have enormous damage. One-handed Ring of Steel does not have this damage and there is already Korba Set doing exactly the same thing but better.

Leviathan:

Halfway there. Needs +1-2 extra targets to Cadence. And Aether to Physical conversion, because there is already Gladiator’s Distinction belt that is used on physical 2-handers that conversts Vitality to Physical.

Venomlance

What is it for? Why is it there? Acid has weak itemization and having ranged two-hander with just +2 to Nighblade skills and no skill mods is puzzling. It needs some meaningful mod to something like ABB and +2 to another Acid mastery.

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Chillheart is a great weapon, with a crappy mod. I wouldn’t say it’s not used, but the skill mod might as well not exist

You literally increase RoS’ CDR by 50% for a 40% gain in damage - basically, it’s an overall DPS loss :rofl:

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I even made a thread about it where 90% voted against that mod.

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While I wholly concur with the rest of your post, untransmuted PS is perfectly viable and quite strong at the moment…


Ceno’s List of Why:

Whisperer of Secrets (Bleeding Blade Arc/CoS helmet uniformly outclassed by Bloodrager)

Mythical Wyrmbone Mask. While @RektbyProtoss and I agree that untransmuted Stun Jacks needs a bit more oomph, this is the only item presently trying to accomplish that task and it competes with Light’s Defender. Being so lonely in nature, it itself does not make untransmuted Stun Jacks strong enough to warrant not taking the overwhelmingly-superior LD Helmet.

Mythical Fateweaver’s Mantle. +Static Strike and a proc requiring a Caster Off-hand? Come on, man… (also a proc that gives you 50% more Pierce Resist than anyone could ever need…)

Venomtongue Mantle. The conversion does not really fit any of the supported skills; there’s either no good sources of Chaos to lead to those skills, or what sources of Chaos do exist are for skills that would take this item for Poison, of which Chaos cannot contribute anyways.

Gildor’s Guard…I think. With no base retal and poor uptime on the proc (60% on an on-block proc? That’s an oof, bud), I can’t really envision a use-case for this item.

Heart of Yugol. Truth be told I’ve tried a few Vitality builds with this but they never feel that great and the big highlight of the buff that the chestpiece offers - being some % ADCTH - is hard to make use of with the offered skill selection. I wouldn’t be surprised if there are builds that use this item, because it seems usable, but I’ve never enjoyed any that I’ve tried putting together.

Vestments of Severed Faith. This item would be a lot more impressive if Oathkeeper had Chaos RR. Hint hint.

More or less any of the non-+All Skills belts. But what else is new there?

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It’s viable but it’s less than second fiddle to Thunderous Strike. Everytime you pick up untransmuted PS you are basically gimping your build.

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Please don’t touch venomtongue mantle. It’s amazing.

Chaos/acid conversion works so well with the occultist and guardian’s gaze :confused:

Use severed faith for the fire damage!

I’ve tried it. It’s really good

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Gallows devotion. --> I’ll repeat that it is still not worth the points (as I mentioned in the last thread for improvement). And it needs something better to distinguish it from the other 4 4/5 point T1 blues. I thought stun resist was in theme with hangman. Or something to pets could be distinguishing.

But ultimately …meh. I suppose it doesn’t matter as there are 3 better alternatives always available. I’ll drop this dead horse after this. shrug It’s not as if I really want to use it, rather I am simply trying to improve the Devotion chart diversity.

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So what you’re saying is change its supported skills to match something that actually functions? That fits with my feedback.

So what you’re saying is change its setup to match something that actually functions? That fits with my feedback.

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Sorry to say but please don’t change the conversion to Chaos->Acid as it would screw my Pyromancer quite a bit.

What would you say to adding a second conversion alongside the existing Vit->Chaos? Like Elemental->Acid or Aether->Acid.

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I also think Venomtongue is in a good spot now. Its main redeeming feature IS the conversion imho.

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No, I mean I’ve used venomtongue on acid RE specs. +3 to decay is really nice when you pair it with that green medal.

It’s even better now with shuroth rings!

It’s BiS for the chaos pyro. Hands down.

Be it darkblaze, or DB spam with BWC nuke as support.

I don’t think it’s really meant to support the OK

@Evil_Baka: I’m always open for more conversions, and that’s a great suggestion!

I’d personally love to see some pierce/acid conversion on it.

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I second Severed Faith being an actual great item. It’s also great for chaos AAR, even it doesn’t give bonuses to it. I’d say it’s the chaos equivalent of Fateweaver’s Rainment, a generic item that supports a few damage types.

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Non-pierce dmg type 1h Sword does not require Armor Piercing. It ’s just a loss of damage.

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I agree. Especially now that Korvan Plating was updated to have the same kind of conversion, and +6 skills to the Drain Essence line. To make it feel better and veer away from overlapping on casting/Drain Essence, Heart of Yugol could use bonuses to skills that weapon-based vitality builds would use.

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There are currently two legendary medals with any Cadence bonuses at all, and both have glaring issues with resists and damage, as well as not suiting the main Cadence damage types, pierce and physical.

  • Badge of Mastery: requires you to get lucky with crafting, has paltry % damage and lacking resists. The main Cadence builds also have no trouble with getting Cadence to 26/16.
  • Mythical Mark of the Dreadblade: can be finagled as a physical medal, but has even worse resist issues. Even with +4% max res, 20% fire resistance and 20% vit is not worth giving up a medal slot for; it’s especially bad for physical Cadence, which tends to end up with stupidly high vit overcaps.

This leaves the Rylok Crest, which actually has good skill point bonuses and can get great resists, but it’s an MI, so good luck getting a good rare one. There are also two epics with decent cadence bonuses and resists, which makes it all the more baffling why the legendaries are so awful.

I’d suggest taking the Mythical Mark of Kalastor and swapping the forcewave bonus for fighting form or deadly momentum. Forcewave already has a superior option in the Sigil of the Bear King, and this would give a good generalist medal option to Cadence’s main archetype.

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Although this is my first post I have been reading these forums nearly from the beginning.

Being a part of a very small community of what I would call meme players (since most of our builds are so unorthodox yet VERY effective) and it appears that we may be on the wind down of GDs development I was nominated to come here and offer some feed back. There may be more but there are 3 things in particular my group wanted to make known:

Corruptian: please don’t touch this item, in fact give better options to convert acid to phys

Other items we classify as meme (examples would be codex of truth for lightning judgment, etc) we, over all would like to see some sort of support weaved in to help boost these types of items. I realize this is very self serving for us but to make this builds work is like having angles singing and the lights of heaven shining on us if you know what I mean.

This brings us to the #1 reason this post was made and that was for Badge of Mastery. We adore this item. However the rng associated in getting a good one along with the cost is better then before but still abysmal.

As a test, one of us used GD stash and spawned materials to make them to roll one that she wanted. 6,517 tries latter she finally rolled a +5 PB. We play SF within our group but we decided to let her keep the item because she was so excited to finally have it.

Perhaps we misinterpreted the devs want to complete a build but in order to complete a lot of our builds…it just wouldn’t be possible.

Is there some way to limit the rng based on the masteries the character has? Decrease the material cost, or something that would enable a method to roll what we are looking for in perhaps 1/4 of the tries? 6k is sad

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I never use Outcast Secret since Maw of the Damned is BiS for CT defensively but also - after the OS nerf - offensively. Spellgaze is now BiS for aether PRM. All other arcanist skills are best with full sets. OC from a viable alternative on many aether builds to empower Devastation at the cost of something else became a niche item for non-set Devastation.

It fits perfectly to SR set acid dervish as an alternative to one or even two Miseries. Could use some more ranks to something oathkeeper. Fervor or Path of the Three or Celestial Presence.

Imo this is one of the best weapons in the whole game. So this mod - in the face of all the Chillheart glory - is nothing more but an almost irrelevant nuisance. All it does is making proccing of Revenant a little bit more of a problem. Just removing it would be great for everyone. Not great. Just ok.

I used Warpfire on a Pyran. Should’ve been using Grim Fate all that time. 100% agree.

Should allow dual wielding like Korvaak or Direwolf.

Venomtongue is quite good now with double res. But the Black Death bonus could indeed be changed to something useful on the occultist side.Vulnerability? AotG?

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Plz

make 1H ranged items for fire fervor

(now we have only for melee and 2H ranged)

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