I’d like to say that I am extremely grateful that Crate and team is going through the effort to listen to itemization discussions. It really helps put a spotlight on items that just outright don’t make sense and helps to bring real diversity.
I haven’t played this game since 1.1.2? but from a pet player’s point of view, the fundamental problem of pet builds is still present: pet builds that don’t rely on sets are boned. I’ve searched through the forums of any pet builds being posted, and I have not seen a single pet build that wasn’t beastcaller’s set, ghol’s set, or birbs set. My major theory as to why this is the case is that unless you can somehow keep Skeleton’s alive, there simply aren’t enough bodies to both block swarming enemies and provide the AoE necessary to prevent the swarm from massacring the player.
Sigatrev made the point soundly: pet builds need a ton of skill points and there simply aren’t enough equipment pieces that grant the necessary skill points while giving pets and the player the defenses they need to survive. Some points of order: Shaman’s Oak Skin scales wonderfully after 10/10 and provides pets much needed Pierce Resistance, and yet there’s not a single item in the game that provides Oak Skin and pet bonuses. There is only one pet off-hand that provides +1 to Shaman skills and it gives no resistances to the player and no damage bonus for pets. Belts that provide pet bonuses? lolno bonuses to Shaman, and so on and so forth. I could go on about this point, but I want to focus on items I am trying for pets:
Bleeding Pets without Beastcaller Set: I haven’t tried out the new devotion set-up yet, but you would think that between -82% Physical RR, -130% Vitality RR, and -162% Bleeding RR, Conjure Primal Spirit would rip through everything, but I’m dying well before enemies do. I’d love to get around 2,000 Armor to better take Physical hits, but outside of pet sets, there’s not much heavy armor I can take without sacrificing DA or necessary pet skills. We have Elite Wendigo Spellweaver which could give points in Conjure Primal Spirit, but there’s no offensive pet stats at all - why is this thing giving 5% Defensive Ability but not 5% offensive ability? Items like Overlord’s Grip and Wildshorn Leggings don’t really have much place, but they’re the only items that give healthy DA and Stun Resistance, so I really have no options. It doesn’t help that pet builds are very gimped by Slow effects since we have a hard enough time accounting for defenses, pet stats, +skills and pet defenses without even beginning to think of things like CC resistance.
As an aside, I’d love to have an item that gives an extra Wendigo Totem so that Wendigo Totem + Blood Pact would be useful on pet builds (I haven’t seen many Blood Pact builds be used, period), but it’d have to conflict with Dark One’s Set so that you don’t reach uber levels of borked.
Mythical Fiendgaze Tome: It’s a shame that there aren’t any real Chaos pet builds outside of Witching Hour, because there are a lot of very neat items that end up being trashed by lack of support. First is getting Reap Spirit up to 23/16: we have Clairvoyant’s Set, which oh so conveniently converts 50% of Chaos Damage to Aether, nuking the reason for this tome in the first place. The Reap Spirit gloves conflict with Bonescavenger Gloves, which is ironic as Reap Spirit is one of the only pet abilities that can actually kill enemies to summon the Spirits. Reap Spirit boots give no offensive bonuses, and you removed the Chaos damage bonus from Shadowfiend’s Cord, wtf? As for who to pair the very unsupported Chaos Necromancer, you have the Cabalist which has Possession and Hellhound for Chaos damage, and can use the Black Scourge mace to summon more things on death. The problem? Absolutely no RR. On the other hand, you have Defiler who does have Chaos RR and Mythical Dracarris to give Chaos synergy to you and your pets. The problem? There’s nothing in the Demo class that gives Chaos damage bonuses, so your offenses are pathetic. I’d love to see a Chaos Reap Spirit build work, but it would likely need an amulet with +points to Reap Spirit and Chaos RR to Ill Omen, the Dracarris blade to have as much Chaos damage as the Fire damage, a medal that gives modifer that gives Chaos bonus to Call of the Grave, and much, much more.
It really sucks that pet builds are so reliant on sets to even function. The only thing that could possibly make it so that non-set pet builds are viable is if Grim Dawn takes the Titan Quest route and makes it so that you have 2 Briarthorns / Hellhounds / Birbs at 20/16 and increase their size/threat/internal resistances at overcap so that it’s worth taking the skills to 26/16. Hellhound is the absolute worst end-game skill and outside the sets, the itemization and modifiers do not provide unique build ideas nearly as much as the non-pet skills. I have my thoughts on other pet items, but without any coherent possible build ideas, it’s impossible to think of ways to fix the itemization.