V1.1.9.1 Discussion

1. Savagery bonus for lightning builds;

https://www.grimtools.com/calc/O2GEJ5qZ

We shouldn’t be using Crimson Claws or any other unrelated item in every melee savagery build to reach 24/16. Crimson Claws is a very good gloves for physical Savagery/Cadence builds but lightning ones also have to use it because there is no other option. Primal Strike has skill bonus all around the gears and you can easily hardcap it but you can’t do it with Savagery.

The example build above is real, not theorycraft. I was playing with the Veilkeeper set to prove it’s arcanist side is not good and you can play lightning upheaval without full set or arcanist; however, here I like to emphasize not the set itself nor the build performance but the general Lightning Savagery thingy. It’s a big issue I know, but it’s simply the hardest AA skill to hardcap. I saw a lot of people using Direwolf medal to do the same although they are not DW builds/Pierce damage builds etc.

And my build has +5 skills to shaman and still needs crimson claws to get ninth charge. I simply ask you to add +2 Savagery bonus to a gloves or pants, or maybe a ring that also supports lightning damage type; not physical or anything else. More support is welcome ofc.

2. Chaos Gloves with AA/WPS Modifiers;

Voidsteel Gauntlets & Voidrend Talons

I asked this one before but didn’t get any attention. I see it as diversity opportunity and don’t think it’s gonna create any balance problems. I simply ask to swap Chaos RF modifier and Chaos Cadence Modifier to swap. So it will be like this;

Voidrend will have Belgothian Shears and Cadence modifiers; so it will be possible to play Chaos Blademaster. Blademasters already stuck in Pierce/Cold and most of the time Infiltrators beat it in both damage types. And now Nightblade has Chaos RR set, which can fit this archetype and so people will make more Blademasters than just Belgo Set ones. It will expand the diversity.

Voidsteel will have Righteous Fervor and Smite modifiers; so it will be possible to play DW melee chaos Sentinel/Paladin(Not EoR or Aegis) and better 2H melee ones.

I really don’t see any harm to other builds if you swap these modifiers.

3. Petrify resistance to more devotions;

The thread has the info why I’m asking such a thing. It’s not just for more end-game creep; since builders better than me doesn’t even care to cap CC resist and can do SR 100 etc. I’m asking this for QoL in both main campaign, SR and to have more balanced CC resist distribution in constellations.

Any player who wants to cap their Slow/Stun/Freeze resist by devotions can easly compensate things to get those constellations, whch is great because sometimes your gears provides very little of it but you really don’t have other options to wear so you take devotions with CC resist instead of taking more offensive devotions etc. But you really can’t get petrify resist from devotions, which I see as ‘‘not fair’’.

Just my 2 cents. Thanks to Crate for still caring this game and listening their audience to improve it even after the last big patch.

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