15% fire RR conduit ofc
But that is lame and boring af
Suggestion, change life steal mod on Korvan Reaping Halberd to some cooldown reduction to bone harvest like 0,4s similar as primal strike on Storm Halberd axe and Ugdenbog sparkthrower gun.
Due to trasmuter and modifiers conversion doesn’t work to skill secondary modifier and skill_projectilemodifier type, and reffering to this thread: [1.1.8.1] dagallon helm chaos conversion seems not working, I suggest add next changes to various items (remind that items have 3 granted skill modifiers slots):
Summary
Namadea’s Horns
100% Fire Damage converted to Cold Damage to Ulzuin’s Wrath
Mythical Arcanum Sigillis
100% Chaos Damage converted to Elemental Damage to Brimstone
Mythical Nex
100% Chaos Damage converted to Cold Damage to Brimstone
Mythical Chillflame Evoker
100% Fire Damage converted to Cold Damage to Brimstone
Mythical Nightshade’s Reach
100% Cold Damage converted to Acid Damage to Nightfall
Conduit of Night Whispers Unique prefix
100% Cold Damage converted to Aether Damage to Nightfall
Mythical Invoker’s Blaze:
50% Cold Damage converted to Fire Damage to Proliferation
50% Cold Damage converted to Lightning Damage to Proliferation
Mythical Invoker’s Shard:
50% Aether Damage converted to Lightning Damage to Proliferation
50% Aether Damage converted to Fire Damage to Proliferation
Ludrigan’s Mark
100% Cold Damage converted to Lightning Damage to Proliferation
Slathsarr’s Crest
100% Elemental Damage converted to Aether Damage to Proliferation
Conduit of Arcane Whispers Unique prefix
100% Elemental Damage converted to Vitality Damage to Proliferation
100% Aether Damage converted to Vitality Damage to Proliferation
Mythical Valdun’s Rifle
33% Chaos Damage converted to Piercing Damage to Brimstone
Conduit of Destructive Whispers Unique prefix
100% Fire Damage converted to Vitality Damage to Brimstone
Mythical Hallanx’s Head (optional)
100% Acid Damage converted to Vitality Damage to Vile Eruption
Conduit of Eldritch Whispers Unique prefix
100% Acid Damage converted to Chaos Damage to Vile Eruption
100% Vitality Damage converted to Chaos Damage to Vile Eruption
Mythical Korvan Wyrm
100% Lightning Damage converted to Physical Damage to Torrent
Rylok Mark
100% Lightning Damage converted to Vitality Damage to Torrent
Conduit of Wild Whispers Unique prefix
100% Lightning Damage converted to Cold Damage to Torrent
Conduit of Wild Whispers Unique prefix
100% Lightning Damage converted to Aether Damage to Torrent
Conduit of Runic Whispers Unique prefix
100% Lightning Damage converted to Vitality Damage to Lightning Tether
Conduit of Runic Whispers Unique prefix
100% Lightning Damage converted to Physical Damage to Lightning Tether
Blightlord’s Hood (optional)
100% Aether Damage converted to Fire Damage to Foul Eruption
Corruptian (optional)
100% Vitality Damage converted to Physical Damage to Foul Eruption
100% Aether Damage converted to Physical Damage to Foul Eruption
Leafmane Horn
100% Vitality Damage converted to Acid Damage to Foul Eruption
Mythical Fiend’s Resolve
100% Vitality Damage converted to Chaos Damage to Foul Eruption
Conduit of Undying Whispers Unique prefix
100% Vitality Damage converted to Aether Damage to Foul Eruption
Cyclone Mask
100% Physical Damage converted to Lightning Damage to Soulfire
Kymon’s Sanctified Blade
100% Physical Damage converted to Lightning Damage to Soulfire
Dunefiend’s Blade & Dunefiend’s Slicer
100% Physical Damage converted to Acid Damage to Soulfire
Riftclaw Slicer
100% Physical Damage converted to Fire Damage to Soulfire
Chillheart
100% Physical Damage converted to Cold Damage to Soulfire
Conduit of Divine Whispers Unique prefix (optional)
100% Lightning Damage converted to Chaos Damage to Soulfire
Well, that’s not so small for hotfix, probably it should have been suggested earlier
@DenisMashutikov is it possible to even implement those proposed conversions? I thought only main skill can have conversions…
Yes, it is.
We already discuss it, but Zantai don’t like “bloated and unclear additions to item tooltips”
Would another minor buff to shard of beronath be possible? (2-4% weapon damage or a small increase of flat physical) Fleshwsrped strikes recently received a small buff. Touch of chaos is already in a pretty good spot.
For DW or 1h it seems to be. I know it is probably not possible but would be nice to have 2h version available as well with higher %WD but lower flat.
Can the full set provide two active skills? Then it could add restrictions for 1h or 2h.
Edit: ToC and belgo strikes are full set bonuses so I think they should be more powerful than one item or component AA abilities.
Edit II: I am not against buff to the shard of beronath but the gape between it and ToC and BS could get bit too small and satisfaction for having full set bonus could go down. On the other hand buff to ToC could result in Rahzin witch hunters go crazy levels of dps.
Correct me if I’m wrong
Would be nice to have. Builds with no auto attack skills need some love.
Damage conversion also affects resistance reduction of the damage associated/tied to it.
Statement or question?
We don’t need major, potentially game-breaking changes tossed in out of nowhere.
Potentially? That’s funny. A person that has literally not played the game or even not touched the genre can see from a mile away how that suggestion would completely shatter the game in half.
Would that mean 26/16 Devouring Swarm with Gladiator belt become a god?
I think Spectral Wrath would be even more ridiculous than that given the amount of aether and vit to phys, and that’s on top of the debuff having phys RR already.
Chaos ritualist FTW !!!
Devotion procs though, slap Storm Shepherd belt + Storm Witch rings and double Arcane Bomb’s RR. Eldritch Fire would be easy to abuse on Chaos builds, Murmur on Acid Nightblade builds.
LoL Are you even speculating about this crazy idea?
On second thought, it sounds alright to me. Make it happen, Zantai
On topic, I hope that less “touched” component will get more love. I hardly ever going to take Oleron Blood or Bloody Whetstone once I reach level 75 as Seal of Might and Blades seems better for physical/trauma and pierce/bleed damage. At that level player already have skill level to maxout all node from a single skill line, and most of the time the damage from mastery skill is more easily applicable than this 2 component. I hope the skill Oleron might will get reduced cd and more target, while both component stats will get buff to make them more competitive than the seal component.