I know it’s been mentioned in the past a few times; a lot of people are dissatisfied with the Devouring Swarm as RR applier.(don’t know who likes it or who uses it for another purposes in builds)
It’s Vitality RR is unusually high when you compare other sources and Bleeding RR is also a bit higher than Rend devotion skill. But it’s really hard to apply, the AoE is so narrow and it doesn’t spread, it’s not visible enough, doesn’t have an icon, no cooldown makes it useless as devotion proccer etc.
I don’t want a whole rework it to spread or something, we already late for that boat but I really like to have some QoL changes about it, in return diminishing RR ofc.
Reasonable suggestions : I definitely like it to have more visible effect(Maybe even a debuff icon on its own) + some extra radius like 4 meter or something.
It’s really hard to see if it’s applied or not. I’m sure people with Grim Internals has no issues likes this but there are a lot of player who doesn’t use those tools.
Thermite Mines have 2,4m radius and they stay on ground plus you can summon more than one, so it doesn’t require constant applying. It’s managable but DS is really hard to manage with a small radius and cast/gone concept.
More a wish than suggestion :
1)Make it like RE, with same CD etc, swarms come out from a whole(nest) on the ground and haunt the enemies within the radius, apply RR. Ofc such change probably means that it won’t have any adcth anymore aswell.
2)Make it spreadable with longer CD, like Omen but maybe 3 sec CD/3 sec duration so it can stay as PITA to cast again remove the adcth ofc.
I’m sure a lot of people have different ideas about changing the DS but I’m also sure they will definitely need some change no matter the outcome. I’ll understand if it’s too much to change the whole skill concept but please atleast give some visibility to it with an icon or something and some more radius because it doesn’t stay on the ground like thermite mines. You cast it and it’s gone, same place new enemy, you cast it again, same enemy you cast it again…
Edit: Another idea; Maybe you can make it like mines? It can stay on that exact location for it’s duration when casted so even though the area is small, we can manage and can have some static combat without casting it in every 2 second. It doesn’t need to have 18 sec duration, even 5 is good enough.