V1.1.9.1 Discussion

No worries, your gear setup is like 90 % identical to what I’ve been using. And I’m with you on that. Losing RATA on DEE would be bad. There’s always Righteous Fervor but that’s melee, with no splash, does less RATA, and doesn’t have the wonderful Ronaprax and Basilisk’s Fang combo support with Aegis for damage and healing. That would be a build-castrating nerf.

Maybe they’ll move % rata to some other items to compensate.

Well, fair enough as a isolated skill comparison. But a build is a composite of Devotions, procs, etc and I think it’d have to be tested in game to see the impacts overall. Pure sheet dps is not always the best tool.

A couple of things of note:
DW gearing only converts the skill, so other things such as the physical on Guardians and conversion on chaos of Fiend would see no convert. (Also tqFan suggested a different gearing for that 2H with much more emphasis on Guardians…). And the impact of Blast shield with reduced cd, specifically with the claymore.

However, this is probably enough of a good discussion for the devs to address.

could we get the %total damage penalty on tremor reduced evern more? to its pre-nerf value, I’d say.
Fire (and every other type) FW neither was, nor is an overperformer but instead it is rather squishy build with 1 RR that suffers from IM and Grava.
Or maybe add some FW/Thermites mods to Sharzul’s Worldeater, as this weapon belongs to Commando only and won’t make it OP anyway.

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I get that, the thing is you can force mostly the same major procs and devotions on both versions of the build if you put your mind to it and going 2H doesn’t really promote any specific gear choices for EoR in particular to incentivise major deviation from the base DW version of the build. The one thing that will differ between the two variants for certain is the weapon and how it impacts your main offensive skill so that’s the point of comparison I’ve used. As for emphasis on other aspects of the build, I feel trying to rely on Guardians as a source of dps is a losing effort, you can’t scale those things for crap since they lack any semblance of attack speed. I very much doubt these external factors will make up for losing 50 % of your EoR dps.

I vote to put 1.0 area for Thermite Mines.

On notes of Thermite Mines, dual wielding Grim Fates do not increase the range by 0.6, looks like this modifier do not stack from same item, but do stack with the Infernal Knight helm. Could someone confirm my claim? Is it a bug or not.

Callidor’s Tempest spam version work best with full Agrivix set . One thing you notice is increased target area, which is fairly important for spamable skill. But this mod isn’t available for the other damage types, only on set. And you can’t even use the set on fire or lightning, it will convert your damage type.

Outside of cold, other damage types need some help. Adding better are on chaos conduit and/or MI items is an idea.

And some petrify + trap res to Justical set too, a standstill caster turns into fossil among fight = auto gg.
https://www.grimtools.com/calc/62aazOO2
Added 2handed support to Menhir’bulwark is nice, however ppl only use Sunherald so far, and its quite inferior.

Earthshaker boots give you petrify res.

I’d say slow res and freeze res are are a bit more needed.

Sunherald is pretty damn sweet tho. That’s not the problem with fire FW

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I would like for Demolitionist skill Temper to include % Chaos Damage, as Chaos is the only damage demo have that didn’t get boosted by demo skill unless the skill itself deal chaos damage. Would make more reason for chaos demo to invest more in Temper other than just DA.

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Servitor’s Cleaver change added burn to fire dmg? The chaos cadence version of weapon provide flat damage which is better for sustain. The Righteous fervor skill already have ton of burn and internal trauma (converted to burn)

But they’ve already added flat fire in 1.1.8.0?

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cadence flat only applies every 3rd hit tho
so essentially it’s like 66 base flat when comparing RF to cadence

yeah, I meant remove burn and increase flat fire

Compare to Riftclaw Slicer on a skill (EoR) that you usually hit more often with

I agree a lot with the addition or more options for certain cc res but in a modality that doesn’t invalidate the “difficult” choices that should be made in order to get those cc res.

I value frozen hearts highly and use them frequently as I see death (HC) as a far worse alternative then to use frozen hearts say over bloodied crystals or something else.

Making “uncomfortable” gearing decision are important as not to invalidate items that exist which already provide them.

I think adding a few cc res stats (more specifically) in certain devotions in small values (10-20%) might be beneficial. It could breath life into less used devotions or make their procs more attractive.

Was the 2h EoR suggestions in here? Pretty sure. Sun herald is by far the best option I have found, however the one I loaded has max roll AS (prefix hellfire, suffix alacrity). As a warlord I think I got 180%, however it is highly offset by bad rr and I am funneled into using certain gear and devotion routes to get it not to mention it is really hard to cap stuff (as mentioned) but I always look at it as a compromise in playing a build that I want knowing it cannot be “optimized” unless you roll gg MIs or stash them. Some changes to that I would be on board with for sure.

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could M. Dreadweaver get some better mods?
I mean, flat cold to FC and mods to BH are ok, but WC mod makes zero sense as no one will ever use it as a damage source.
Better replace it with RR or … anything else.

I don’t think that’s a good idea. Gollus’ Ring is one of the few MIs that benefits from having diverse affixes from all across the board.

Many of my HP regen focused builds need non-regen affixes on the rings to cap resistances or get damage/OA/DA to reasonable levels. For example my latest Ritualist wouldn’t work if it wasn’t for the Thunderstruck of Aether/Warped of Basilisk affixes on the Gollus rings. These two are the only ones in my collection of 70+ Gollus rings that fit the build. So a lower chance to find affixes like that would make it harder to build versatilely.
That being said, I’d be OK with a tiny bump towards HP regen affixes if it doesn’t take away the chance to drop with everything else too much.

So yeah, +1 to increasing the drop chance :slight_smile:

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That weapon only has BH modifier, the others are total useless. If you want to use it as AA weapon, there are much better alternatives for Blademasters so FC modifier is gone. (You can’t really make cold BH with Death Knight either because there is no RR.) You can make cold BH Reaper with it but one-handed BH isn’t a reliable damage source and you’ll end up using AA+WPS or SS/RoS and combine skills to deal some damage but there is already a great 2H weapon for all of these specially made for Reapers so why 1H BH?

So I really like the weapon but when I look at it, I see only meme.

It might be useful if it gives Ill Omen modifier with extra cold RR and some DoT so then maybe you can play 1H BH while kiting around.

And for Soldier Side, it only make sense if provide cold damage to Cadence or maybe even Blade Arc, not the Field of Command.

You’d have to get it from gear. Morgoneth’s set + Ungoliax amulet is -30% Cold RR. Still single mastery amounts so gonna be awful for heavy Cold/Elemental resistant enemies and funnels you into specific gearing but it’s better than nothing.