V1.1.9.2 Discussion

I hope not, but at least in my mind, things are a bit murky still, so maybe I could try to present a couple representative examples that someone could clarify, and perhaps a mod could move this into its own topic at their discretion.

Example 1:
@Ulvar1’s grimtools example https://www.grimtools.com/calc/4ZDBDY12
We have

  • Starting with 105 flat lightning damage from Brute Force
  • 100% lightning->physical conversion in gear slot 1 (according to numbered chart)
  • 25% elemental->pierce conversion in slot 5
  • Grimtools displays non-zero (41) final pierce damage

Correct me if I’m wrong, but without making assumptions I see three possibilities:

  1. Grimtools implements conversion incorrectly; 100% lightning should apply first (either because of the numbered gear chart or because it should always apply first)
  2. Elemental conversion always comes before lightning, which is why we get non-zero pierce damage at the end.
  3. Total lightning conversion sums to 125% (with 25% coming from gear slot 5 via elemental conversion) and is scaled down to 100% so that lightning->pierce conversion becomes 20%.

Note: as far as I can tell, the grimtools numbers most closely match #3 since 20% of 105 flat pierce damage gives us 21, which is then multiplied by 1.946 (+73% pierce damage from ring and +21.6% pierce damage from cunning) to get about 41 pierce damage shown in grimtools under weapon damage. I don’t believe grimtools is implementing #2, since if it were, the final pierce damage should display as higher than it is, and of course grimtools can’t be doing #1, since final pierce damage is non-zero.

So the question is what’s supposed to happen here? Is grimtools wrong? If so, how?

I also found this statement

in the referenced topic, which got me thinking that maybe I should pose an example to clarify possible interpretations of this as well, so here it is:

Example 2 (pure hypothetical— numbers may not correspond to real gear):

  • Start with 100 lighting damage
  • Slot 1: 50% elemental->aether
  • Slot 2: 25% lightning->vitality
  • Slot 3 25% elemental->chaos
  • Slot 4 50% elemental->aether

Final damage breakdown should be…? A step-by-step calculation if possible would be nice even though it might seem obvious to you.