V1.1.9.2 Discussion

image

6 Likes

Here:

Familiar pic…

2 Likes

So, elemental conversion can still go before fire, cold and lightning, like Ulvar showed? Meaning item priority only matters to elemental conversion when multiple conflicting elemental conversions are in play, and also meaning elemental conversion is above any single element conversion in the conversion order.

2 Likes

Are you sure you want to turn V1.1.9.2 discussion into a Elemental conversion discussion?
There a million of special cases when 3-ele and single-ele conversion order swaps.

1 Like

my experience has always been like @Ulvar1 shows
unless the conversion is a transmuter, Bladetwisters come first, which is why they are poopoo annoying on phys builds :unamused:

would seem like that’s GT only, and ingame it’s working as “intended”/as @Valinov says :thinking:
wow, that opens up somethings now :exploding_head:

how is another 10 free RR bad for a phys build already using savagery?

I hope not, but at least in my mind, things are a bit murky still, so maybe I could try to present a couple representative examples that someone could clarify, and perhaps a mod could move this into its own topic at their discretion.

Example 1:
@Ulvar1’s grimtools example https://www.grimtools.com/calc/4ZDBDY12
We have

  • Starting with 105 flat lightning damage from Brute Force
  • 100% lightning->physical conversion in gear slot 1 (according to numbered chart)
  • 25% elemental->pierce conversion in slot 5
  • Grimtools displays non-zero (41) final pierce damage

Correct me if I’m wrong, but without making assumptions I see three possibilities:

  1. Grimtools implements conversion incorrectly; 100% lightning should apply first (either because of the numbered gear chart or because it should always apply first)
  2. Elemental conversion always comes before lightning, which is why we get non-zero pierce damage at the end.
  3. Total lightning conversion sums to 125% (with 25% coming from gear slot 5 via elemental conversion) and is scaled down to 100% so that lightning->pierce conversion becomes 20%.

Note: as far as I can tell, the grimtools numbers most closely match #3 since 20% of 105 flat pierce damage gives us 21, which is then multiplied by 1.946 (+73% pierce damage from ring and +21.6% pierce damage from cunning) to get about 41 pierce damage shown in grimtools under weapon damage. I don’t believe grimtools is implementing #2, since if it were, the final pierce damage should display as higher than it is, and of course grimtools can’t be doing #1, since final pierce damage is non-zero.

So the question is what’s supposed to happen here? Is grimtools wrong? If so, how?

I also found this statement

in the referenced topic, which got me thinking that maybe I should pose an example to clarify possible interpretations of this as well, so here it is:

Example 2 (pure hypothetical— numbers may not correspond to real gear):

  • Start with 100 lighting damage
  • Slot 1: 50% elemental->aether
  • Slot 2: 25% lightning->vitality
  • Slot 3 25% elemental->chaos
  • Slot 4 50% elemental->aether

Final damage breakdown should be…? A step-by-step calculation if possible would be nice even though it might seem obvious to you.

That also seem to contradict the conversion order as grey-maybe wrote about.

1 Like

hand slot before rings, no?, or did i misread Grey’s pic?

Hand slot? I though you did my GT links in game.

ye i’m on avenger warder, and the sheet there says 0 pierce with 1 or 2 twisters, and 100% phys dmg
which makes sense if mono ele comes before tri ele or when the handslot is before rings

so what hand slot are you talking about?

Avenger club is handslot, ie it takes precident over ring conversion, and would so either way
mono ele>tri ele>hand>ring, either way it shoud be 100% lightn, and that’s what ingame sheet says too

Don’t call it a hand slot when there is literally a hand slot (gloves)

5 Likes

z literally calls it right hand/left hand… why can’t i :pouting_cat:

I thought you mean gloves LOL

1 Like

ye figures now by what Snazzer said :flushed:

still, this makes it mad curious
i know 110% i’ve seen multiple times people saying tri ele>single element conversion priority
why/how/where when does single element suddenly come before tri ele, or is it purely because it’s on weapon slot conversion in Avenger case?? - or have “people” been wrong all this time?
i mean there is a reason Norzan too made the quote he did, it’s been “standard knowledge” for a while that Ele conversion took prio

I just tested with Blood Orb of Chthon on off-hand(it has %100 elemental to chaos aura), a weapon with some fire>cold in main-hand and Flame Touched active, everything is converted into Chaos, no cold or fire damage whatsoever when I activate the Blood Rite.

3 Likes

stop confusing me even more :weary: :confounded:
alright, guess elemental conversion now entered Cadence territory, and nothing makes sense :triumph:

So Mythical Quillthrower of Dreeg has cold->acid conversion and enhanced AoE for ABB, but Mythical Hagarradian Enforcer which look like it is suppose to be weapon of choice for cold range ABB has no conversion or anything… Maybe it would be good idea to add like 50% acid to cold for ABB to this weapon?