We hope by now that heads have had an opportunity to cool after v1.1.9.1, so let’s talk v1.1.9.2.
As usual, this is your opportunity to work with us on upcoming changes and draw our eye to problems you perceive exist in the game’s balance.
If you’d like to draw our attention to any glaring issues, this thread is an excellent chance!
Let’s get a few things out of the way. We are aware that Uroboruuk’s Reaping granted skill is overtuned. Overall, we are happy with the changes to the ability and liked seeing the variety of damage types that took advantage of the relic. Our goal for v1.1.9.2 will be to reel in the overperformers while embracing the relic’s new-found identity as a multi-damage supporter.
Another thing we are already taking a look at is the performance of some Epic quality sets. We noticed a thread has popped up on this topic recently, and we’ve already taken a look inside so thank you for your feedback.
A few other things of note…
- Vire’s Might: increased Physical damage and removed Pierce damage. Some damage types struggled to convert the Pierce damage, so rather than sprinkling the conversion on more item modifiers, we’ve decided to simply bake it into the base skill. Any existing Pierce conversion modifiers for Vire’s Might will be removed.
- Updated Jump Attack animation speed for 1h-melee and 2h-melee to match the speed used when dual wielding. This animation is used in many WPS skills and granted weapon attacks from items and components, as well as Soldier’s Markovian’s Advantage, and should result in a roughly 34% improvement.
- Kraken: increased % Attack Speed to 26% and % Cast Speed to 10%
- Increased drop rate of Ugdenbloom from Rotting Stumps and Ugdenbog Golems, for real this time. Previously change only affected Ashes of Malmouth and not Forgotten Gods.
Feel free to post any builds you’ve been working on that you feel could use a bump. Note that we may not agree with every suggestion, particularly suggestions for How a build should be buffed.
The most valuable information to provide would be a GrimTools link and where you feel the build struggles, whether that’s survivability or damage, and whether you are testing your performance in the Crucible or the Shattered Realm.
Please be considerate of others posters and, as usual, set reasonable expectations for what a build should be capable of (an indestructible vitality build probably shouldn’t be pushing sub 6 minutes in the Crucible, nor does a 5 minute build need buffs).
Following the guidelines from the Posting Feedback thread applies: