More like a bug fix request rather than feedback.
Item skill Void soul doesn’t spread even if it says spreads to nearby enemy in it’s description.
Please make it to spread as it suggests, this pretty much spoils the skill value.
Can Canister Bomb get some conversions that do not lock you into a weapon? I’m looking at Lightning (basically requires Barrelsmith) and Fire (all but one conversion on weapons only).
It would be nice to see some of those conversions on Medals, Amulets, or literally any other slot to facilitate using some other weapons.
speaking about Malakor’s Infusion again, I wanna point out the following:
while 70 ele flat to Field Command is quite a nice bonus, ele flat to AoC seems very weak as it applies to aura itself, not to player’s flat. And as we all know, AoC’s damage is quite bad and does almost nothing.
So in addition to previous suggestions, I suggest the following:
increase ele flat to Field Command to 120 and add 3-4% phys resists to FC to it (similar to Dreadweaver’s mod)
Zolhan’s was nerfed? I thought it got +1 to Soldier, which is kind of an upgrade far as skill points concerned. Warlord needs a lot of them. Also doesn’t seem like WL needs extra phys res with 7k armor =\ Some aether or chaos res would be nice though.
Did you read my post at all? I specifically outlined that my concern was where those conversions are found — all the physical conversions are exclusively found on weapons, which your search clearly highlighted. Pierce conversions are better in that the helm slot and various slots have global Pierce -> Fire, so I could have been clearer in that regard.
physical conversion on weapons, wow, sounds like that’s a totally far out there concept
also totally poo there is multiple weapon choices you can pick and choose from ofc
or you know, use generic phys->fire conversion, which i’m sure is a totally rare stat and not at all present on multiple weapons, slots, prefixes etc because there is no dmg conversion silver thread/similarities
oh the horror of having having to use 1 weapon slot to convert to fire, must ruin nearly 96% of builds
… should i go on?
Hey, I only asked if it was possible. Various other builds indeed have skill specific physical conversion on other items slots, including jewellery in particular. For example Myth Mark of Calamitous Desires for Fire Mortar Trap, or Dread Mask of Gurgoth for Lightning Mortars.
I’m not asking for global Phys conversion lol, just to be clear. “100% physical damage converted to fire to Canister Bomb” could easily fit into some non-weapon MI and that would be plenty. Ditto for Pierce->Lightning or Fire->Lightning.
yep,
non-leg pulling thought could be they wanted some weird “theme” since how 3 of them are guns - and then with existing sources maybe thought aside from molten claw it would be too easy with conversion on a slot like medal maybe
no argument here if they decide to do a non fire gun canister conversion/medal,
my overall yanking-yer-chain was just about the multiple existing sources makes fire canister fairly easy to pull off
Yeah, Stoneguard provides quite a bit of armor, that’s a fact. But even without it you can get like 5k or maybe more depending on your gear. Also WL utilizes the shield to its fullest which allows to mitigate a lot of damage completely. Even in my somewhat noobish hands retal WL with Zolhan’s can beat Calla without too much sweat. Mine has like 32% phys res which is already kinda high all other defensive layers considered.
Pierce->Lightning used to be on Canister Bomb’s transmuter but it got pulled out at some point, probably because of builds that used it performing stronger than the developers wanted so it was restricted to fewer builds, hence Barrelsmiths. It’s seen more nerfs in general since then as well.
Shouldn’t a perfect affixes MI be equivalent to or better than a Legendary . How easy is it to find both affixes legitimately versus finding a M. Zolhan’s Revenge? Similarly, i wouldn’t say that perfect affix MIs are a bar that Legendaries (non-set ones at that) should be aiming to hit in terms of stats offered.
Working on fire RF pistols at the moment as Pally, having @romanN1 seeing if this completes crucible. I’ll delete myself if this is somehow 5 mins or less
Full stronghold set feels awful for RF, definitely go fire strike for that. Have tried 2x dagallon, dag with deviltongue, and now settled on dag + 2 piece stronghold that appears the “fastest”, although it’s struggling for damage. SR75 is doable although occasional deaths (I’m realizing this is a bit of a trend with pistols in general, I feel like I have to sell out full damage to keep up with other playstyle kill times but alas). 3 piece Justice set feels mandatory to scrap together any fire flat, meaning you either take gloves for RF mods, or helm for smite damage (or Gaze of Empyrean for aura and +1 all I spose), or I guess a defensive chest piece ala Fateweaver because you can’t really find big fire flat on chest with useful + skills. Getting cold or lightning conversion is troublesome so just focusing on fire WPS with some passthrough. Fwiw firestrike side has interesting options with either justice flat fire or chaos/lightning conversion individual gear, but RF just needs to try to convert all physical.
Yeah there is fire strike sitting right over there wanting to be used with fire but my crusade for additional ranged options, especially with pistols, continues. This feels lackluster for a “standard” skill damage type, and the pistol options can’t carry it. Deviltongue proc is nice for survival but I don’t really feel the burn dot/damage. The rest of the fire bonused pistols carry chaos damage, so it was down to a second dagallon or 2 piece stronghold. Fire gear options seem too big to try to adjust at this point, so I spose my hope would be something to beef up fire RF on deviltongue
I think spam DEE energy cost is a bit too high, maxed all node will result in 118 energy per cast, and I quickly losing energy during a fight in SR or campaign bossroom where there is only 1 or 2 enemy. Only with Viper and Arcane Spark currently it help with energy regen despite I already have 150+ energy regen. Perhaps reducing the energy on the first node by 5-10 and the rest by 5 will be a good QoL for the base skill.
Additionally, I think the Dreeg set should have +1000 Energy, spread within its item and set bonus. On the build I post above it only have 2k usable energy due to Sentinel small energy pool and big reserve skill.
Tried to have some physical damage aswell so I can leech, used Serenity to have another circuit breaker and reflected damage reduction(instead Oleron’s Wrath); made it more balanced. Stats looks great right? Lifesteal is still bad, you can only trust your circuit breakers and hit&run. No possible way you facetank and regain your life by hitting. Good part is you have high physical resistance.
I don’t know what it can be done, just wanted to give some feedback. It’s not my playstyle so I didn’t push it’s limits to see what it can do or can’t.
However I wanted to compare it with Targo Warlord(plus they said me toy with Judgment and VM); then made this,
Same problem. This build have more physical damage support but have less lifesteal. If I didn’t use Azrakaa it would have lack a lot of stats including health. Physical resist is very low for a shield build. It’s very good on farming mats etc(2 sec Judgment and VM) but not suitable for end-game; hardly kills Morgoneth.
So just my 2 cents about One-handed Blade Arc with two different examples. Both have more DoT damage than flat, so both can’t lifesteal at all, which makes it less desirable to spam one-hand BA. I did manage to survive with Vitality Warder version because that build had huge Counterstrike support, Rattosh devotion and Scales; these trauma and bleed ones have no such sustain sources to rely on.
Again I’m not sure what can be done to fix this issue but I’ll leave it here so maybe you can figure it out.
1h BA works fine with conversion i think, like ex Chaos BA
not saying that’s what it was made for, given their obvious native stats, but stacking the MI bonuses unto Chaos BA provides a neat noticeable boost,
and weird as it may be, at least for the weapons, it’s strangely an instance of where fudging the affixes isn’t actually necessary and native phys affixes do well/“best”