1.) I would like to see the ability to control who lives in what houses. I actually prefer using a house instead of a temp shelter to manage say small workcamps. but currently i have no way to say that i need john & jane to live here because they work nearby. An acceptable workaround would be improving the AI to move into the house closest to his work location. even if it s full, thus forcing someone that works farther away to relocate, ideally them then finding the closest shelter to their job.
2.) I think I may have mentioned it in a previous feedback but i’m finding it more and more prudent to be able to grow and shrink the work area for hunter/foragers. An alternative that would help reduce the need for this particular function would be increasing the worker cap on hunter/forager/fishing buildings to 2 or 3. maybe 1 to start, 2 once town center is lvl 2, 3 at lvl 3. I usually either am trying to get only willow for baskets but its in an areas heavy with berries.
I think there needs to be a toggle on buildings to enable collection by the wagon. i find most buildings just carry their own stuff when id rather them keep working. enabling the choice to only move via wagon would be a nice option.
There is a certain realism to the fact that small folks carry their own goods back to the storage house.
What could keep it realistic and atill include the wagon system is to have a cellar nearby the forager to store the berries and food items and a wagon instead of the market guy comea and beings it to town.
Personally i like to how i can have several hunters and foragers and decide where each is working. Bulking them in one house gives me less freedom.
To 1) I agree with you. Would be really nice to have more control
I like how village life seems to be house/home centric and that the temp shelter is the way you need to go for harvesting resources far out of town. IRL you wont find a house exactly next to your work and people commute daily. Its also nice to see the villager stats on how they spend their time. Granted, there are some inefficiencies currently that you’ve touched on that definitely needs working on and when they are fixed, that would ultimately make living far from their work area less painful.
That said, my fist town is exactly the case where houses, wells, food stores, etc were located around a prominent resource, so that I ended up with 3 or 4 mini towns. The in game inefficiency of where villagers “decide” to live and where they select to store and collect resources just made it impossible. It was always a race against food production and having enough labour available.
I like the more organic building style, vs the “super efficient” grid style.
The temp shelter is only used for extra cold weather once a year, and this allows the villager to stay at the work area for longer. If you end up building houses everywhere then the focus on a high density city could be lost(If that is the vision) and you basically just have sprawl everywhere. Wagons actually help in supporting temp dwellings by stocking them, so villagers can focus on resource harvesting.
An addition to 2.) an option to select what to prioritize or completely block in the building UI, so your guy can just focus or herbs or berries or what not.
For 3.) Wagons are a mystery to me on how they should work. If only we could know how they are intended to work so we can report bugs. My wagons spend most of their time stocking temp shelters or driving to the wrong side of the map where there is already and wagon station.
I have figured out a few work arounds that make them more efficient in general, but it grinds my gears when a wagon drives to a resource to pick something up while an idle wagon is sitting right next to it.