EDIT: not a real issue. Thanks @eisprinzessin! My comment about dropping targeting on controller still stands, but as I mention below, it’s redundant with older feedback thread.
Please correct me if I’ve missed some obvious remedy to this, but in general, when using Vire’s Might-like movement skill attacks on controller, your character will always try to snap to target-highlighted enemies rather than continue on the straight line path that you would have had without a target. This is fine in a lot of normal gameplay engage/disengage situations. (You basically want this behavior on engage, and your character is trying to face away from enemies on disengage anyway, though the behavior can produce undesirable results in crowds.)
For builds like this (I suppose Vanquisher low-cooldown Vire’s Might is probably the most extreme example)
though, where Vire’s Might is the showcase skill, not being able to easily lay fire trails back and forth like you can by using force move with keyboard and mouse just feels bad, at times like it undermines the whole premise of the build.
I don’t really know about the technical feasibility here, but I’d really like for force move to drop targeting on movement skills for controller like it does on keyboard. More broadly, I’d like the ability to drop targeting entirely on controller via a held button (e.g. via force move) for true aiming of skills like forcewave, though we’ve been over something like that before
and nothing came of it, so I’d be unsurprised if devs already had an opinion on this. I think, though, that while a number of other skills could stand to benefit from the ability to drop targeting on controller, it’s mostly really just Vire’s Might (and, to an extent, Vire’s Might-like movement rune abilities) that are actually suffering here.