I still think no RR is the best… But if there will be one then just let’s go through the options and see what happens. I don’t know much anything about bleeding. So I don’t really have a stake in this.
It’s strong but you don’t see it around top20 builds, like we had one build that we only briefly considered for honorable mentions maybe and that’s Demonslayer Bleedster. Any other Bleeding builds are not at that level. Now before a tired argument is going to get brought up “But everything doesn’t have to be top20”, no it doesn’t, but my point is that Bleeding builds on average are not that strong or/and diverse. They are okay, more niche, and best dot build is not even Bleeding, it’s Ludrigan’s Druid and it’s stacking mad dots while not having two resist reductions.
I don’t think there is any danger of Bleeding Nightblades suddenly becoming op. At least we can test it and it makes more sense if Crate set their minds on adding new rr to masteries no matter what now.
PotT Dervish doesn’t just scale its offensive skills with cdr like this Vitality RoS concept or more well known Venomblade. It scales everything - its mobility, its fail safes (resilience, turtle, ghoul), its temp auras (Ascension/Dying God/Charriot/Abomination), its procs etc. You can squeeze a lot of value out of that 13% cooldown reduction in other words.
I wonder if vitality PS Trickster would work with this RR…
If nightblade gets bleed RR, soldier bleed builds will absolutely cry in all the corners.
blademaster bleed log in
You know, with switch from chaos to vitality being done so easiily, it begs the question whether that RR is even needed at all.
I assumed chaos one was for Zerker crossclass to have some native variety and not play from pierce/cold yet again? I assumed wrong I guess.
Chaos builds work with one RR from masteries already or sometimes with none… Berserker already has it.
My thoughts exactly.
I disagree and there are several arguments:
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Vitality melee basically doesn’t exist in the game, and from what i’ve seen Berserker will add nothing for it.
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It’s also one of the two remaining dmg types in NB that don’t have rr there. But bleed is supported by a lot of different flat sources and it’s the best dmg type for enemy res in the game. While vitality is the worst dmg type so it makes sense to have a lot of rr sources for it in masteries. But right now elemental is more represented, both in masteries and in gear.
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NB is in fact the strongest mastery, but as i keep saying, the strength of it comes from select overbuffed items and sets. Generic DW NB made out of custom items is no better than a generic Binder, Sorc or Purifier, imo.
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Don’t think the overhaul needs to be as big as for cold. You add vit dmg to Bladebreaker belt, Nemesis relic, add +1 NB to couple of items and sprinkle some +skills on underused vitality gear.
True but it is not because NB is missing RR to it… Even double RR masteries are tough for vitality melee. That should be fixed first.
Vitality PS still sucks and has a dedicated set to it… And a medal and a huge amount of ADCtH…
Vit PS is actually the only thing that’s kinda working. But it gets overshadowed by ranged ritualist with aether passthrough gun.
The build Chaos RR was added in had just the RR, 0 support work was done for it at the time. Swapping it to Vitality was similarly trivial. I’m sorry you got a window into the thought process. Now actual work is being done in itemization to support the change, in existing and future gear.
Both Vitality and Chaos RR have limited support in masteries, with Nightblade having gear for both. With RR added to Occultist and Berserker on the way, Chaos should be fine. That leaves Vitality.
You could argue that Cold is overrepresented, but I’m ok with it being the damage type that’s “easy” to get RR for because it helps so many Necromancer combos.
Do you have some GT link? All I have tried is a meme tier… Defense is really tough for vit melee.
I only briefly tried some outdated calc, it had like 140k flat, and it was Archon.
The correct thing should probably be Rotgheist + Wildblood mace, Morgo + of the fallen rings, Reaper pants, PS medal, whatever vit belt (maybe Wildblood too), whatever gloves and boots, Reaper pants. Totem, Swarm and BH for extra skills.
Very high dmg from converted Torrent is what gives just about enough AoE to work. In most other cases of melee you have to resolve to BK set cause its pets give essential AoE support. If NB comes into equation, Blade Spirits will provide that support.
I think the point that I tried to repeatedly make was that there was not enough of a window into the thought process. It might be helpful for people to include the quote below, from a different thread, as well as your stated intention to support vitality nightblade with itemization as a pin into the main playtest patch notes for now as a way to signpost what is going to happen.
I understand that it is very trivial for you to switch one damage type to another in the mastery. I think that since the initial patch introducing this new RR, people have wanted more of an explanation.
Chaos RR for Nightblade was having some fun with it. As an aura of shadow, it seemed thematic (been alternatively considering Vitality). Is it a bit out of left-field given the mastery’s damage types? Sure. But that is nothing new in a game where Occultists debuff Elemental (having 0 elemental skills), Demolitionists reducing Aether and Chaos, and Oathkeepers reducing Bleed and Vitality. These RR supports are not arbitrary, they get gears turning and outside the box ideas flowing.
But the thing with vitality melee is even if the calc looks good in reality it is not…
Demonslayer Reaper feedback after RR changes
So set got +1 to Nightblades (yay, long overdue) and some extra skill points to play with. Still it wasn’t enough to cover everything so I took Serenity relic. In the end with all the new +skills I only sacrificed one point in Harbinger and few points in Anatomy. Build lost a chunk of %damage but man, RR just trumps all. Build went from top20 strong to broken strong. It’s tankier now too (because of Serenity).
Here are some videos from its current performance. Didn’t really grind Crucible or SR.
Callagadra 54 seconds kill
Crucible Gladiator 150-170 “naked ex” 3:58 run
SR 30-31 3:34 run
Ravager 48 seconds kill
Suggestions:
If Crate insists on Vitality RR let’s start by cutting all flat bonuses to Blade Spirits or maybe cutting extra Blade Spirit. Also set giving +3 to Night’s Chill just power creeps it a bit further, imo just give it +3 to Veil of Shadow (bit more skill points for defensive passives but less total rr).
Easiest solution would be to trim off this addition:
That would prevent being OP now since you would lose about 10 free NB points… Little bit of lost damage by doing this would be enough of a tradeoff for the gained -RR% I would think.
I disagree, I think not giving builds enough points for main skills and essentials is just a bad design and is no fun to anyone. Rather trim the mods but leave it with points.
It works adequately in mid-30s SR with the annoying exception of Zantarin. Nowhere near top20 but a cut above meme tier for sure.
naked in sub 4 and 30-31 in 3:34
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XD