I would personally like Veil of Shadow modifiers such as an additional 1 meter range other than just points if they were to remove blade spirit bonuses (except vitality conversion).
Disagree, there are many other stronger builds than this one, moreso its the only vit build that one can call competitive.
Defo extra Blade spirit should go, and imo, +3 to Night’s chill should go without it being replaced by something else.
I should mention that this is very hard to achieve on phantasmal blades builds.
Not representative for the build’s power, more for the lucky spawns.
In addition to already mentioned aspects, now that we finally have another cool build enabled as following: Reaper, Level 100 (GD 1.2.1.3) - Grim Dawn Build Calculator
Can we please gets some speeds on weapon and gloves? Wanted to mention i also tested scourge strike relic and its totally outdated and underperforming and i couldnt help but notice it has phys to cold mod on it, but also BH has phys to cold on transmuter. Maybe we can get these replaced with smth else?
Cheers.
Kinda strange how “Bat” was left out, especially with such itemization as u have there. I think speed on gloves would do nicely tho.
Also agree on the relic, I used it back in 2017 and never touched it since.
Because i wanted to focus on decay stacking but the idea falls off the cliff imediately in its current form, not to mention 1.3 cd on SS on this build is too long and OA is very hard to come by without significant sacrifices.
If you want the blade spirit bonuses removed, then you probably want the extra projectile back on phantasmal blades.
I also respectfully disagree with the night chill bonus being removed, unless if you think that the +1 to nightblade skills on that helm and conversions to phantasmal blades are more than reasonable
Why reaper? I think it goes much better with trickster.A lot more crit dmg.Double the -vita res.Little more hp.Around the same survivability but quite more dmg.
Trickster makes for a worse Vitality Demonslayer Nightblade I am afraid. “Double the -vita res” comes at the expense of that rr being an active skill and then your Vitality damage is going to be much much lower, like around ~300% lower and then much lower flat at the same time. And without casting speed from exclusive your damage will also suffer. And damage means leech means survival on Demonslayer.
Last time I played naked crucible anything sub 8(!) minutes was considered good for naked crucible lol.
How many runs were done until 3:34 was achieved tho? This is again like twice as fast as what I remember being “good”.
3:34 SR 30-31 run was recorded from the first try. Did get lucky with spawns there as it always the case with speedy SR runs but build is definitely busted currently there are no doubts about it.
I tried to sketch vitality DW Trickster with Bloodrenders for the 3rd time and ran out of skillpoints before getting to exclusive and Devouring Swarm. And that’s with +1 NB to Demonslayer helm (btw missing from the changelog), Kaisan amulet, no LA, no Anatomy, low rank WPS.
The build that’s supported by a faction craft should be possible to assemble with skills it supports. Right now it’s kinda not. The sword is nothing special, and vit melee is massively handicapped by the nature of Rattosh application. Idk why not give it +1 NB.
the % vita damage on trickster with the same equipment from your build is 150% lower not 300.And i would argue that it doesnt really matter if its active or passive -vita res you either way clear trash mobs pretty easy.The extra RR comes for boss fights and then you need only 1-2 casts.And as i said you are missing the much higher critical damage and with 3500 OA i think it will be worth it.
it’s exclusive, soul harvest and extra 50% from the medal mod. Unless you are taking Wendigo Totem on Trickster for Blood Pact (which is more clunk to the build).
EDIT: 135% from Exclusive, 115% from Soul Harvest and 50% from Namadea’s medal mod. So exactly 300% if Trickster doesn’t have levelled Blood Pact.
Then show some videos with its performance. The videos with what Reaper does are in this thread.
Some DW Reaper action, vitality melee finally works! Pretty good but not top tier.
A bit sad that the Morgoneth set is better played as DW melee than as pure shadow strike. DW melee is in a very good spot while SS is a pretty bad main damage skill, outside of Noctirn Infiltrator (and maybe deathguard)
Another wheelchair owner waiting for Lord’s revelation to stand and walk: Witch Hunter, Level 100 (GD 1.2.1.3) - Grim Dawn Build Calculator
Ran out of skillpoints before taking CoF with Beronath Strikes build. Nevermind taking any RoS.
Also I’ve been meaning to ask but never got a chance/reason. What’s the intended play of Shaman with Morgo? You could and probably should play vit Trickster with the set instead of trying to patch yet another build with spirits. But the current Devils support almost doesn’t exist. There’s not even a mod on the full set, and the set (helmet) is missing +1 Shaman.
Maybe it’s time? Two new builds right there.
aside from multi summon limit increase, what would even be the appropriate devil build/mod be?
*since the whole “any devil mod applies to main node thus doesn’t stack” thingy, so dmg scaling gets limited without more summons
i did the morgo cold sav omen ritualist meme with it, which was kinda fun, (probably way less optimal then your setup), and that just got made fairly/even more redundant on 1.6 because of the changes basically making the whole cold morgo advantage gone
Is +area to Devils mod possible? Maybe just some 500 flat and area to Devils to ensure that this passive aura dmg covers more mobs. Still will be much weaker than Spirits but at least can solve the general vit melee/ranged AoE problem.
Alternatively just scrap the vit Devils and add Savagery support. After all the boss who wears this armor has a big stick in his hands and has charges on his main attack.
I second this
Apparently there needs to be some sort of clarity. I stand by everything else removed.
THIS POST BY ME is a Completely self serving post. Please do not:
Remove WD support from this set as I currently use it for a lightning damage converted to cold WD trickster utilizing codex of eternal storms and lots of dot dmg from SS, WD and such.