i find this PTR to, exhaust me, in ways unlike before.
Lots of changes which seemingly stems for FoA reasons, something that not only wont apply for who knows how long, 3-6-8months …1½ years yet? but regardless will leave people not immediately jumping to FoA with this disjointed FG state, with things intended for FoA but not quite FoA able.
“rant”:
it’s actually worse than i expected,
lost skill points (+4 reaping -5 omen), and now has to somehow magically find 10pts to max Wrath (it doesn’t have it), just to end up with less RR than before, while losing conversion to Omen, and there is no way to obtain the vit conversion on a 2hander setup too, nevermind getting partial conversion just gimping it using NB belt…
Every current cold morgo reaper/breaker is going to have to be redone, because a set change, “that kinda does make sense”, because Vit SS has little support; but again from new cold set first arriving in FoA (and yes that set looks awesome, but still)
Radaggan is just gone, nvm Vit sigils before being doable being put down ol’ yeller style, losing 50% sigils is just massive and the dmg compensate doesn’t even get close even on Sentinel, again because FoA mechanic intention, but also feels horrendous to play now because of CD.
Why, because Radaggan went from being a Sigil-set now to a DE-set; intended first for FoA (ignoring Deceiver was already meme/not using sigils, but sigils/RoK is just horrible currently again awaiting FoA potential, if at all). Sigil Sentinel might never have been the actual intended build, but it’s sure getting hammered home now because everything is about DE from upcoming FoA interaction.
Korba RoS spam is “gone”, doubled the cooldown, compensated by “doubled” dmg on paper so seems fine; yet effective dmg is similar and dps less/halved, but it feels extra awful because of the spam difference being that significant too.
Squishy low armour NBs lost 12+% phys res getting compensated for by couple hundred armour (low base armour = low %gain), while also requiring extra skill points to invest into phantasmal armour on top
^extra skill point requirements going around a lot for necros/occultist/NBs because RR changes, which is more or less fair(/unfair) depending on the setup having an easy(er) time freeing those points (eg poor morgo ritualist)
“Confusion” about suggestions for ex Greaves of Ill Omen being seemingly “ignored”, while still boosting other items.
Speaking of item “buffs”, i feel like some are just cosmetic which makes it that more puzzling. I know and understand the stance of not getting everything freebie and Crate don’t like/enjoy procs being too powerful, but having tiny 12-15 flat RR “bonuses” just comes off weird in the grand scope of things/build’s stats.
(but i might just need see the bigger picture unlike our Overlords’ wiser gaze)
More so it seems like some feedback gets “ignored” because of future big pictures stuff/FoA things only we can’t account for sans tidbit reveals
Sunder effect-interaction drastically changing 180 out of nowhere? cool i guess, but why.
Morgo set changes i can “get over”, hassle of slapping new armours, smoll sadgeness adjustment period perhaps, and transmogs is a thing, lord knows homebrew memes get collaterally affected frequently anyway. It might be more a mild symptom of things
Korba RoS cd i’m not enjoying, fever taking hold
Radaggan redesign i’m absolutely hating, we’re calling the ambulance.
*we’ve already talked GD RR reliance/changes and devos to death so that i’m leaving out here
“TLDR”:
FoA impact
I get that charges is a significant mechanic change even for FoA arrival and will have considerable impact on damage effects.
But, and i can not emphasise this enough, spam/pseudo spam and CD changes is more than just dmg balancing, it’s about comfort and feel of play. Going from being able to hold 1 button down be it either from low enough cd to spam, or allowance from dps/survival, to being forced to add more for button/dmg or survival compensation is meaningful in and of itself build and gameplay-wise.
While i know it’s probably ridiculously far fetched by now, i would probably urge to reconsider making certain drastic changes “now” applicable for things only to FoA coming “later”.
That is to say apply these changes with/on FoA release vPatch, not for FG and pre FoA state patch version.
^Radaggan Sigil changes imo, and if Banana’s take is anything to go by DE too, would probably suggest to roll back even with FoA charge mechanic in mind. CD Sigils just feels like a horrible change regardless.
*in the case of Radaggan Sigil there there is also a thematic and mental feel/satisfaction change ofc; 10-12 sigils look cooler than 5-6