Recent test patch developments saw several resist reductions granted to masteries and some of them revoked and then granted again but in a different flavour.
Disclaimer: personally I think current class balance is in a good place in terms of resist reduction availability and no class was really lacking on that front (except for Battlemage where -rr% aura can’t be added). In my opinion Nightblade is one of the strongest and most versatile masteries that didn’t really need more diversity and more power in its skills. If anything Vitality damage could use some help by target buffing existing archetypes, like Ritualists and Conjurers and Cabalists etc.
Personal bias aside tho, let’s try to break down how this addition can (or can’t work). Easiest way to do it would be analysing existing Vitality Nightblades:
Demonslayer
Buffed back to the top20 level this test patch this build absolutely slays. Here are some videos with its current performance as a Reaper (before Vitality RR addition): 1, 2, 3.
Grimtools before rr addition
As you can see the points are really tight because set occupies weapon/helmet/amulet slot while not having +1 to NB. Now given that set is getting nerfed (minus projectile to PB) with this RR addition there is no way you can skip this new RR now (and in general in GD -rr% in masteries and devotions are pretty much arbitrary obligatory). Now here is how it looks with Night’s Chill for rr:
Grimtools after rr addition
The only thing that make sense to sacrifice are Anatomy of Murder (ironically a signature Vitality Nightblade passive) and Spectral Binding. In the end, much less hp and less OA and Human racial for maybe a bit of a damage gain because of RR addition. So essentially build is becoming more glassy with this change while maybe gaining some damage (but that’s not a given).
Here is another Demonslayer, Witch Hunter, done by @romanN1. Here is how he planning to solve this point deficiency. As you can see, flat/%damage from Solael’s Witchfire and %damage from Anatomy had to be sacrificed. And because relic had to be changed to generic pet +1 to all relic a lot of OA disappeared.
Conclusion
With minus projectile and the way Demonslayer set operates (a lot of kills are happening outside of Veil’s of Shadow radius) it’s like that the aoe damage will go down while single target damage might stay at the same level against an average mob and go up against resistant. However leech and tank will probably decrease (loss of a projectile and some the defensive passives sacrifice) and build will become worse overall. There will always be a very annoying problem with skill points as this addition requires existing builds to find 15-20 skill points out of somewhere. And adding +3 to Night’s Chill to the set won’t help this problem one bit.
Morgoneth Reaper
Now this is a second and last “mainstream” Vitality Nightblade. I made one long ago and although it’s outdated in terms of some item choices and maybe devotions/components in essence it would be the same
Grimtools before rr addition
Now this build will gain a bit less from Night’s Chill Vitality RR as it already had -18% Vitality RR to VoS from the set which is going to be reduced to -8%. Now here we have many more skill points to spend.
Grimtools after rr addition
Bone Harvest was the first candidate to go as it’s more of a support skill here. Overall rr gain is worth it.
Conclusion
Despite net gain being “just” -18% rr this particular build will definitely benefit from this change. But if the goal was to buff this particular build it could’ve been done by increasing the existing -rr% modifier to VoS.
Exotic melees
Now here is where the well of Vitality Nightblades is beginning to dry up as we are getting into the meme/gimmicky builds territory.
Trickster (sketch made by @banana_peel)
Grimtools
Getting everything you want is not easy on this build. Even if you change that juicy green helmet to generic Ravager it still looks like it won’t have enough points for VoS and Night’s Chill. And even if it does it won’t help the build match because there is a lot of clunkiness when playing such melee: you have to stay in Wendigo Totem’s radius for flat damage buff and use Swarm which is less than ideal for any melee. Plus the biggest problem of any Vitality melee - aoe will be present here as well.
Witch Hunter with Blade Spirits support (sketch made by @banana_peel)
Grimtools
A rough sketch but as you can see it’s literally impossible to get enough points for everything including some crucial stuff. Not to mention build will have to use a weak aa from Beronath component.
Currently I don’t have more examples since there aren’t many Vitality Nightblades to begin with. But based on the data I gathered I can humbly offer the following
Suggestions:
- Scrap this Vitality RR to Nightblade idea. Existing mainstream Vitality Nightblades are doing well without this additional rr. Adding rr will make skill distribution for Demonslayers very awkward. Morgoneth Reaper can be helped by increasing -rr% to VoS on the mod it already has. When it comes to melees Nightblades are overrepresented and imo it’s better to help out existing Vitality melees rather than shoehorn couple of more gimmicky/memey ones.
- Don’t scrap this Vitality RR, but then all existing Vitality Nightblades should get much more points from the items they are currently using. Adding +3 to Night’s Chill to Demonslayer won’t make a dent in a sudden “Find 15 skill points” problem it will face, set will need +1 to NB somewhere. The downside is currently it’s a very unique set enabling a very powerful Nightblade build (several builds actually) without generic rr in mastery. It will lose a bit of its flavour plus adjusting it with more skill points might power creep it further.
- Vitality RR should be added to VoS itself. This will help with the skill points problem a bit. Description can be changed accordingly.
Now, do you have examples of existing Vitality Nightblades that can or can’t be helped by this upcoming change? Share them and share your thoughts on the topic!