Hi everyone,
First, I have to say that I really enjoy Farthest Frontier, the game is beautiful, the mechanics are engaging, the soudtrack is great too.
There are still things that can be improved, like the wall system, I don’t know anything about coding, but wouldn’t it be too diffcult to be able to have “diagonal” walls? It’s really more about how the city look that a gameplay issue, but strictly vertical and horizontal walls are a bit limitating for having a realistic feeling to your town, I think.
Obviously, I would love to see rivers and bridges added to the game, not gonna expand on it, as it is an already pretty beaten horse.
I think that schools and theaters are underused. Schools provide a bit of worker efficiency and that’s all, I think it could be intresting to have education being necessary to work some more advanced jobs, having tiers for education building (School, Library, University?) Same for theater, it’s a build and forget (I don’t even use any worker!) it could be nice if we could organize some festivals, costing resources and giving some bonuses ( à la Caesar III )
The tavern really need some rework, I think. Right now, it’s pretty useless and even a detriment more than a benefit. Having people (and even worse armed soliders) going on rampage on your population can be very nasty, and the slight happiness bonus isn’t worth the risk to have drunked soliders murdering people on the street. Beer sell at the same price as honey, so why bother producing it anyway?
I wonder if higher tier of houses and town are planned for the future? It feel like there is still room for upgrade and use of the endgame luxury products like books and spices. Maybe having a mechanic like in the Caesar series (yeah I love those game) when your high tier houses are populated with non working, high taxes peoples (could be nobles for FF I guess)
And to finish, maybe it’s more of a skill issue on my part, but I think that some maps seeds are nearly impossible to play, like if you don’t get a significant clay deposit accessible, you can only rely on the traders to provide, and they definitly are unreliable for basic resources. Lacking sand is kindof ok, as you don’t need it for basic construction and improvements, but clay is too much of a core resource to not have a steady supply of it. Maybe having some sort of a world map where you can establish regular trade routes with neighboring cities can make resource poor map less of a pain to play? I mean, last time on alpine, I had only a very poor clay deposit, and once emptied, I had to wait sometimes like 2 years before having a trader with clay or bricks to sell. Meanwhile, i couldn’t upgrade my houses or build more advanced buildings. This can create very boring moments, when you just run the game at full speed and just clic on traders when they come because there is nothing else you can do.
Anyway, that was my feedback for the game!