Do those bosses really need to be that hard?
I understand Gutworm is a random/troll boss, ok.
But Warden is a part of the story. Does he really have to be impossible to beat in Normal veteran difficulty? There are no gaps between his attacks in his second form. I can’t approach him without getting stunned or being hit so half of my health goes down.
One hit, more than 800 damage output. Really? Is this like cheap trick Ubisoft does to make their games “harder”?
Titan Quest - Immortal Throne had super tough bosses, but the more you played the more you found out their patterns. Warden has a pattern, but he hits too hard and it’s impossible to approach him at melee without being two-shot almost to death, 'cause I quit every time. He shoots poison darts, then runs fast to smash you, then throws green blast to half you down and stun you, then that circle with halves me and stuns me, and the cycle goes on. Way too overpowered. He needs to have some cooldowns.
Same can apply for Gutworm The Maneater.
You can say - “git gud”, but that would be a really low iq kind of answer.
Well, Im gonna ask you to post your build using https://grimcalc.com/ that way we can help you out here.
For me i honestly find both those bosses harder with casters, but still not hard. Melee on the other hand is a face-tank away play style, when your build is proper, admittedly not as much face tank with Gutworm tho.
Gutworm is a side area boss - all side areas are harder than normal main areas.
For the warden…
What are your stats? Your build?
If you are trying to face tank him, especially as a ranged character, it won’t work (at least not at this level or with your lack of experience with gd mechanics). If you are less than ~level 25ish, probably not gonna have an easy time. If you have less than 2k HP, you’ll probably struggle hard.
Easiest way to fight him and cheese the fight if you’re really incapable of avoiding his attacks is to simply get a ranged weapon (or a ranged skill) and run around the table in his room. This is the one of the first encounters in the game that will teach you how to avoid projectiles by blocking them with map obstacles.
You might think that but then again I’ve been killing the Warden for the past 3 years. On Normal. Veteran. And I have to be honest here, I can’t remember the last time he ever killed me in Vet. Gutworm is an entirely different matter when compared to the Warden and must be approached with more care, especially if you are melee. Hit and run tactics and smart timing on matters of when to do so and ensuring you have heals/pots at the ready in the moments you most need them is essential.
Take that how you want. You may wish to rectify your view of it being “impossible” in light of that information. You literally do need to “git gud”. It’s the only way.
Asylum is right. Your stats/build please. It’s clear to us that your build is more than likely at fault here. Likely you made choices along the way that are causing you pain.
in Veteran I die somewhere between 0 and 1 times to him, definitely not impossible
You should probably have a skill with which to close the distance (Blitz or Shadow Strike), not that they are necessary, but they should help with your issue
That mode is intentionally harder and may not be the best option for first-time players of Grim Dawn. If you find yourself struggling with a particular boss or game mechanic, you can always switch back to Normal from the main menu until you are more comfortable with the game mechanics (and switch back).
There’s also some good tips above that may help you deal with this first major boss encounter in the game.
That is the actual problem, I have to run and avoid the fight almost the entire time. And when I do get close to him, I manage to deliver 2 hits, and then run away. The problem is I’m running almost the entire time and drinking potions simply because there is no gap between his attacks. You can’t beat anyone by constantly running around. It’s not like he needs to endlessly spam attacks to make the game more challenging.
http://grimcalc.com/build/1008-NnqR10 Level 25. No devotion points used, because I don’t want to screw up my build. I need more time to decide where should I go with point investments. I currently have 8 spare devotion points.
I don’t have good equipment either, since I’m new to this game.
I’m going two-handed berserk Shaman, dealing physical, lighting and bleeding damage, plus anything else that jumps in. Left click Savagery for single targets, right click Primal Strike to clear out the mobs. I rely on my Wendigo and Storm Totems as a support. Wendigo heals me along with my Mogdrogen’s Pact, Tenacity Of The Boar and Feral Hunger. Storm Totem for extra storm fest.
I have never encountered any serious problem, unless surrounded by 3 hero monsters and lots of mobs, where I need to do a tactical retreat.
I made my way for Rovers and through that mine, even though I was level 12, while monsters were level 18 average. Nothing could stop my Shaman, but this boss is like too cheap. They should really nerf him down a bit.
I’ve chosen Veteran for my first play-through, because I need to get good loot. While I’m not very happy with the quality of the loot, even though this is a Veteran mode, which supposedly should provide me with better gear, I can only imagine how bad is the loot on ordinary Normal.
Your build is more than capable of fighting the Warden without all that nonsense. Whether I go 2 handed or dual-wield I can stand and face him without running.
The only bad thing about your build is you have no better healing skill such as Pneumatic Burst to supplement health pots.
1 Even though you have not picked a second class your skills seems a little to spread out. Imo it’s best to pick just a few skills and max those out early.
The only purpose for Veteran is for increased difficulty. I think there might be more hero spawns, which in turn will result in more loot, but not better loot.
Veteran difficulty has a higher chance of spawning champion/hero monsters, which indirectly means a little more loot, but the drop rates are not inherently better for playing on Veteran nor is the loot quality higher.
Thanks, but no, I’m not gonna invest all my points in a skill with a cooldown. I don’t want my character to die at all, specially not because of that weak choice.
I guess I’ll switch to ordinary for Warden, and then get back on Veteran for the rest of the game.
Thunderous Strike transmuter for Primal Strike removes the cooldown of the skills itself. It does decrease its damage but you can spam it.
And Storm Totem is crap, trust me. It becomes really bad even just halfway through Normal/Veteran. I tried to make it work with a build that has it as one of my main skills and it was severely dissapointing.
But you can’t pick both Feral Hunger and Upheaval with Primal Strike. Primal Strike does not proc either of them. I would go for Savagery instead.