Welcome to the BONUS ROUND!

We like hackin’& slashin’ monsters both on a rainy and on a sunny day.

The two weather systemZ makes a full balance of HQ entertaining.

Nice catch. :smiley:

We aren’t done with weather yet.

Oh man… stop giving Rhis ideas for new tech or this game is never going to ship!

I like em both.
You are making the wait for this game even more difficult than it already is.
:wink:

Hey Rhis, usually with extreme storms there is also wind and stuff, that should totally affect the world.

lolollo

Yeah, and like Asylum said, physics affected larger damaging debris… cough

Yeah and larger storms create tornados, maybe they can damage trees and such.

Oooohhh, storms that destroy buildings and stuff! I can totally see a true “Storm” class in GD utilizing physics and weather systems!

Tornados

Hail

Lightning

Hurricane Force Winds

Fog

Acid Rain

Yup…that does sound like a recipe for win :stuck_out_tongue:

I hereby propose that Grim Dawn be switched from an aRPG to a Weather Sim!!
Complete with sliders of course! :smiley:

Wouldn’t be any fun without sliders for the sliders though.

Yeah need a few sliders for the sliders. Slider scroll speed, slider transparency, and of course slider sound FX volume.

I think to make it not confusing for less technically inclined, these settings should be in a stand-alone launcher outside of the game itself.

I think to make it not confusing for less technically inclined, these settings should be in a stand-alone launcher outside of the game itself.

Smart idea, most likely it would have to be a completely separate download, not included with the game. This of course is to prevent said less technically inclined folks from destroying their game and blaming the Crate.

What about a slider for that?
All the left is “super easy simple” and all the way to the right is “max. complicated”?

Or put them on an “Advanced Settings” tab with a “Reset to default” button (or slider if you prefer).

I really liked the trees, the colours chosen for the leaves & the mix of reds oranges & a sprinkle of green was excellent. The only thing that seemed a bit off was that it felt like there should be more rain given the sound effects.

I found the day-night cycle to be the main source of atmosphere of TQ. The way the colors of the light and the environtment changed - that was really awesome.

Simultaneously I found the background music to be disappointingly lacking in terms of setting the mood.

What I see in this video looks very, very promising to me. Just the center of the screen seems to stay a little too unchanged, in terms of color and tone.

If you manage to heighten this effect of darkening (I’d favour theatrical effect above realism in this case) and to combine it with a change of mood in the music (becoming darker and more brooding of course) this could make for the perfect atmosphere of darkly foreboding feelings and a deep sense of menace which would lend itself especially well when closing in on some boss. Having the player walk through an area which seems empty, lifeless and suspiciously devoid of monsters while this darkening happens could even increase the effect.

That kind of dramatic entrance could totally change some boss-fight from “ordinary” to “of unforgetable impact”…

I want lightning to hit the ground at random times in a storm, and electrocute the shit out of mobs, or the player… it’s all down to chance… and of course you should be able to scale the chance factor with a slider.

But I’m SRS about lightning hitting the ground. :smiley:

Man O Man It looks good!

I agree ! Maybe it can be an affix : %chance of environment helping you :rolleyes:

Gotta say, the “Old Grove” is looking wonderful! Just that little bit of video really shows off the level of detail being put into the environments.

I truly hope all your hard work pays off for you guys.:smiley: