Ambushers (gloves)
+3 seconds cooldown to shadowstrike
+100% weapon damage to shadowstrike
+15% total damage modifier to shadowstrike
(+stats)
Apocalyptic Seal (ring)
Striking a target directly with Doom Bolt now inflicts triple damage
+3m radius to Doom Bolt
12% of your Doom Bolt’s damage is reflected back at you
(+stats)
Just for fun! Curious to see what everyone can come up with. What MI’s people would want if they had the power to make one happen Surely there are some MI unique effects you are all dreaming for to happen?
And the reason Doom Bolt strikes a primary target for double damage is because it effectively hits them twice; once with a projectile (the ‘bolt’) and once with the AoE explosion. Doing triple damage would need something…more.
In general, Crate doesn’t often put skill modifiers with downsides on gear, exception being Oathbreaker. Food for thought, though my mod ignores that design choice entirely.
My next two ideas for sets are as follows (and I don’t know if I can/ever will fully implement these, so don’t get your hopes up):
Set - The Valiant Path
Exaltation - Sword
Knockdown (toward player) to EoR
Fire -> Physical to EoR
10% Weapon Damage to EoR
3m target area to EoR
Gaze - Helmet
Vitality -> Physical to Siphon Souls
-40% Armor to Siphon Souls
Guard - Torso
Sign - Medal
32 Fire Damage to EoR
32 Vitality Damage to Siphon Souls
160 Physical Damage to Counter Strike
15% Weapon Damage to Counter Strike
Set
15% Weapon Damage to EoR
Set - Twisted Adornments
Edge - Dagger
45% Pierce -> Chaos
40 Chaos Damage to Grasping Vines
Gaze - Helmet
30% Pierce -> Chaos
-15% Chaos Res to Veil of Shadows
+1 Summon Limit to Blade Spirit
Knot - Amulet
-15% Chaos Res to Devouring Swarm
Total Damage Modified by -66% to Blade Spirit
100% Physical -> Chaos to Grasping Vines
Band - Ring
15% Pierce -> Chaos
Set
100% Cooldown Reduction to Grasping Vines
25% Chance to Fumble Attacks to Grasping Vines
100% Cold -> Chaos to Blade Spirit
+6 Summon Limit to Blade Spirit
6% ADCTH to Blade Spirit
+6% Movement Speed to Blade Spirit
100% Physical/Fire/Lightning damage converted to Acid damage to Mortar Trap.
100% Fire damage converted to Acid damage to Blackwater Cocktail.
100% Fire damage converted to Acid damage to Canister Bomb.
I’ve been feeling like making a proper Acid/Poison bomber for awhile now and DEE, Doom Bolt or Ravenous Earth just don’t scratch the itch enough for me so some Acid Demo options would be pretty damn cool, not that I expect any of them to happen at this point. Since the Acid TSS Conduit got buffed, maybe I’ll get around to it when I actively start playing again.
I’d campaign for the Chaos converted to Acid too but i doubt it would happen without begging (Chaos->Acid global conversion isn’t too hard to find anyway). Oh and I know it’s not gonna have the green Fire aesthetic.
A skill mod that INCREASED the cost of a skill could be interesting when coupled with a total damage modifier. It might allow some class combos that have high energy regen (Mage Hunter or Templar for example) to really shine
More seriously, I’ve always wanted a transmuter for Wind Devil that reduces the movement speed and sets the summon limit to 1, but drastically increases its visual size, AoE, and maybe the overall damage. So basically it’d be a storm that covers a big area (kind of like the Codex of Eternal Storms active skill), but still have some ability to slowly drift around. Don’t know if that’s outside the scope of an item mod though.