It is just so all “+1 to [mastery]” relics are consistent and require the same amount of mats and level.
Also here is a neat picture of all Titan Quest’s relics for those who haven’t played it :
It is just so all “+1 to [mastery]” relics are consistent and require the same amount of mats and level.
Also here is a neat picture of all Titan Quest’s relics for those who haven’t played it :
The one thing that truly irritates me about Relics is that when you finally do find a Blueprint for a rarer Relic, it usually requires other Relics as well so that you can make it. And if you don’t have the Blueprints for those relics? Tough luck, kid! I mean come on. I found the Blueprint for the Relic so just let me make it now. This just feels cheap. I’ve had the Blueprint for my Savagery Relic for a week now and I’m still several other Blueprints away from making it. I shudder to think what the even higher level Relics will require if they plan on going the same route.
This is my main problem with relics as well. The RNG is layers on top of other layers of RNG and it feels stacked against your favor. It isn’t as horrible as it can be though, because the recipes are shared between characters.
In my opinion, build 27 ruined relics. The changes to Slaughter made it really bad. The +2 base skills being replaced with +1 skill modifiers was bad but then lifesteal was taken off it completely.
Juggernaut went down a peg also due to skill changes.
It was a necessary change. Tell me, did you EVER use any other relics than the class-specific ones? No, most likely, because +2 to a base skill (of which every build has one that it favours more than others) was too good to pass up. Arbiter is an excellent 2H-favouring relic, but I could never use it on my 2H Blade Arc char just because +3 to Blade Arc (+1 to Soldier as well as the +2 BA completion bonus) from Juggernaut was a must-have. :undecided:
I think its not that bad as how they are now,couse they function great in whatever role they have(only have a few atm, and those are fine) but i do think it kinda sucks that u have to make a whole list of them to get only 1 from the next tier.
Even more so since u probably don’t have even half the blueprints of the ones u need for it.
Why can’t u just upgrade the one u like using into a greater version?
Is’t that better?
And yes, visually they are’t different from D2 Rune words, so do hope they come with something original to replace that look.
Yup. Ought be a way to craft a recipe.
Otherwise it’s a meme all the way down.
“Yo Dawg. I heard you liked Relics. So I put some Relics. In Your Relic Recipe. For a Relic. Which needs Relics.”
Your class specific ones should be preferred. How about making the non class specific ones slightly better to get people to use them? How about thinking outside the box and improve a bunch of relics instead of wrecking class specific ones?
Then reduce the base skill to 1? Maybe when they nerfed lifesteal to the ground, they could have reduced it in half instead of removing it? Slaughter is total garbage now.
OT:
Why do some epic weapons have +1 shaman skills and no other weapons jump out with +1 skills to other classes?
Class specific ones were junk except for Juggernaut and Conflagration. Maybe Slaughter, but only because of the lifesteal (which it no longer has).
Now they’re more junk. (Except Juggernaut and Conflagration are still good)
So, to answer your question, yes, I did use other relics.
Edit: Tell me when I wouldn’t take Terror on a non-DEE/AotG/Summoner Occultist. Or when I wouldn’t take Deathchill on any Cold build. Sacrifice on any Vitality build. Zeal on anything else using melee. This was the case prior to the class-specific nerfs, and its still the case now.
Edit 2:
List of crap:
http://gracefuldusk.appspot.com/items/2931-Slaughter
http://gracefuldusk.appspot.com/items/2934-Torment
http://gracefuldusk.appspot.com/items/2935-Haunt
http://gracefuldusk.appspot.com/items/2941-Desolation
http://gracefuldusk.appspot.com/items/2942-Blight
List of almost crap:
http://gracefuldusk.appspot.com/items/2929-Arbiter
http://gracefuldusk.appspot.com/items/2937-Savage
i can confidently posit that there doesn’t exist a single build in the game on which Terror is the ideal relic choice. i don’t understand how one can consider terror to be good while stating that desolation is crap given that the two items do essentially equivalent amounts of nothing. arbiter doesn’t do anything, either. deathchill does very slightly more than those, but the difference isn’t night-and-day. plus, i’m having trouble visualizing what a ‘cold build’ would be in the current state of the game and can’t guarantee that they’d use DC in the first place. it’s best attribute are its resistances, as its damage stats are very much in line with those other relics.
haunt remains stellar in general and slaughter is immensely powerful for PB, much like blight is for DEE. are you joking?
322-753 Chaos Damage
3 Meter Explosion Radius
5 Seconds Skill Recharge
In a game where getting >1000% Chaos is easy.
OK then.
I’m curious, why do you think Blight and Haunt are bad?
Blight is great relic if you use DEE, it’s miles ahead of any other relic option. It significantly boosted my DEE damage. The activated skill doesn’t look all that great on first blush, but after using it a while I can tell you that it’s saved my bacon on more than one occasion when I got swarmed.
Similarly, Haunt is really good for AAR, and the activated skill is good if you get swarmed. I’m not sure why they decided to put -Vitality resistance on it, but whatevs.
okay, your terror does 5000 damage per cast. the cooldown is long and the aoe is small. you’re getting a worse version of sky shard in a damage type without a clearspeed spell like PRM.
/10chars/10chars
The dps on its own is worse but the clearspeed is relatively identical if not higher. Especially when combining it with Chaos Bolts/Doom Bolt.
individually, meaning TSS vs terror, the former has substantially higher clearspeed. more frequent packets of lower damage are better for clearspeed than less frequent packets of high damage. against most enemies, any amount of damage from TSS or terror are going to be enough to one-shot them. the only thing that matters in that case is your AoE (the two are nigh-identical) and the number of TSSs or terrors that you output. you get >60% more sky shards than terror casts due to the substantial difference in cooldown.
in terms of the build as a whole, prm+tss demolishes terror+anything in every way. both your nuke and your clearspeed ability are worse than tss and prm, respectively. there does not yet exist a potent build shell in which terror fits.
I just got the blueprint for Blight yesterday, and after I crafted it my DEE DPH went from 3,750 to 4,330 (was using Corruption prior to that, and I rolled +1 Blood Burst on the Blight relic). BOD/AOTG also got better, and I found that the activated skill is quite useful if you get swarmed. The activated skill is not for dealing ranged damage, it’s an “oh shiz” skill that does a small amount of damage but is primarily there to keep you from getting hit too much.
Haunt is the same thing. It’s designed mostly to support AAR and Devastation. Some of the stats on the activated skill are bad, as you noticed, but I think the core idea of the skill is the same as for Blight. It’s an “oh shiz” button.
EDIT: I will say one thing about Haunt, though. I really wish there was more balance between the Elemental and Aether damage bonus. Not all arcanists use AAR and Devastation as their primary sources of damage.
I can see it beneficial for Phantasmal Blades but for a Blademaster, it is garbage.
It’s really not, though. If you’re in an “OHSHIT” moment, you’re not going to bank your survival on an 18% chance for an enemy to miss. That’s nothing. When it comes to damage, I can’t actually conceive of a reason to put both Cold and Aether on a skill that’s supposed to be connected with Arcanist since no Arcanist skills build up Cold and Aether.
Well, my assumption is that it’s supposed to be an “oh crap” skill because AAR requires you to turret for a substantial amount of time which can result in being swarmed. Although now that I think about it you’d probably already have Mirror to cover that situation… Haunt’s activated skill could certainly use some love.
I’d argue that Blight is pretty good as-is, though. At least for DEE. I haven’t tried it with an acid melee build.