What do you think of Relics?

It’s all good. It’s really only my Witchblade which would need them the symbol that is, I need dread for Savagery. Just wish there were blueprints for these which leads me to my next point…

I believe they just plan on making it easier to craft higher tier components from lower tier components which drop like there’s no tomorrow. For example, I have the blueprint for Oleron’s Blood which just requires Aether Shards, Roiling Blood and Blessed Whetstones. But let’s just say I can’t find Blessed Whetstones I can craft that from Aether Crystal, Chipped Claw and Polished Emerald etc.

You have a much higher chance of crafting both Prismatic Diamond and Shard of Beronath than having them drop I would gather. I don’t think the Blueprints exist in the game at this stage though. Having said all this I still can’t craft those 2 pesky components I mentioned earlier.

I don’t know about quick. I’ve been trying to get the components to craft Haunt for about two weeks now. I can’t find Aether Soul, I assume that they drop from the spirits but no luck. Took forever to build the Haunted Steel by farming Vengeful Wraith.

I really like the idea of the Relics and crafted the Calamity one as soon as i got the mats for it in act 1 but i have’t been able to find ANY relics blueprints after the 3 u start with,and while i’m still on normal(lvl 37 i think) the drop rate of blueprints in general is quite low.(found maybe 3 outside of the quest rewards.)
So maybe the diff rating is the reason for the low drop,or i’m just really unlucky :s …

Anyway, hope for more!!

Are the Relics you are discovering interesting?
Yes, i find them a pretty sweet add-on to the game experience.
Does the rate at which you are discovering new Blueprints feel rewarding?
During my 100h+ of gameplay, i can say i’ve found arround 7-8(4 trans), not counting duplicates. So yeah, i feel that the drop rate is decent.
Are you finding the cost of crafting Relics to be an appropriate challenge? Are Tier 2 (Transcendent) Relics an appropriate cost for the power they provide?
Well, it is something that makes you play again, and again, and again. Because you really want that FKIN MANTICORE EYE, OR THAT BLOOD… just joking with the rage :)). I think the challenge is OK. What makes it more challenging is the fact that you need some other Emp Relics, to craft the Transcendent ones, and in most cases you don’t have the recipes for those tinny little relics…
Any other thoughts?
Uhm… I love the game!

Keep on the good work, and ty!:stuck_out_tongue:

Tier 2 relics are extremely rare, not rewarding at all :frowning:

Keep in mind that there is still 2 more diffuculty levels to go, I suspect lv2 and up relics will be far more common when we get there.

DW elemental dmg relic plz :smiley:

Tier 2 you mean like Juggernaut?

http://gracefuldusk.appspot.com/items/2932-Juggernaut

With Menhir’s Will and Guardian’s Will it makes me almost immortal, if I am not completely overwhelmed by raising monsters, auras, caging etc.

The only real problem is (under a very rare circumstances) a room on 4th level of SoT, the first one on the right side. The boss who raises a tons of undead with a monstrosity which cage me / slow me / curse me / drain my health…

We need more.

After finishing 2 chars to (current) max lvl and quite some time farming I found exactly… 2 relic blueprints… (each character)
On the other hand I found 9x the witch stalker blueprint (or countless times the wyrmclaw but never the black grimoire). Again, per character.

Imagining I need sometimes 4 other relics to craft one tier 2 relic, let alone the one needed, it looks quite anticlimactic.

So right now, no, doesn’t feel rewarding for me.

I am having (and loving it) the feel that the game is tested out. The gear is very exciting with different useful mods. It is important that they are useful I hate like epic bows that do offensive ability (OA) in Titan Quest which in that game it was silly because OA did not affect bows in the game mechanics. I am not explaining this well but what I am saying is that I think the people who designed the gear have at least played the game and it is very interesting gear. I loved Titan Quest and I think both are good games. So far I like GD more.

I’ve found loads of relics, and for those who’re looking, try farming the troll at Smugglers Pass, and the Arkovian Undercity.

The problem I have with relics is that they often don’t live up to their stats. For instance the Ancestor relic should have been a summoners dream but it turned out to be a great disappointment. Especially considering the iron it costs to craft one.

The game has been balanced with a lower level cap for some time. Raising it to 50 will obviously make the scrutiny in balancing items/skills/builds a little easier.

Some relics/items/components will need to be continually looked at to make sure they are on par.

level 18:
Calamity - awesome, love it, fiery explosions early on is very enjoyable
Ruination - attack speed is cool
Equilibrium - crit me = stunned? yay
Bone Talisman - such sweet mana regen, give rovers the finger!

level 25:
Glacier - freezing things when they hit you is awesome
Squall - thunderstorms are cool (when you’re not the one being struck)
Inferno - I would make the fire skill affect 3 targets
Corruption - I would add a slow debuff on the corruption proc
Sanctuary - I would make it 10% reduce requirements for all gear
Guile - I would make it 10% chance to avoid all attacks!
Rampage - I would make it 25% speed cause I like to run even faster
Mistborn Talisman - How about -10% damage per stack instead of -35 OA?
Bladesworn Talisman - enables dual wield melee, awesome
Gunslinger’s Talisman - enables dual wield range, awesome

Whoever’s responsible for designing/balancing this stuff is amazing because for the most part, level 18-25 relics have been pretty sweet and fit many roles.

to be continued… work awaits

level 35:
Arbiter
Fortress
Slaughter
Juggernaut
Terror
Torment
Haunt
Conflagration
Savagery
Deathchill

level 50:
Desolation
Zeal
Sacrifice
Ancestor
Blight

I remember that in Titan Quest I was able to create quite a few artifacts in the course of the game - start to finish, without farming.

in Titan Quest I was able to create quite a few artifacts in the course of the game - start to finish, without farming.

For such powerfull, epic and precious things like relics, I really think that farming is a very good thing.

@qian :
I wish they could move Ancestor and Blight in the level 35 category.

I barely comment on forums but this one is close to my heart.

In Titan Quest the relics had stunning art work and were a sizeable item in one’s inventory, substantial and attractive things to collect.

In Grim Dawn they are much smaller, don’t really have any character (just some squiggly symbol that looks just like the other relics squiggly symbols) and certainly don’t feel like the hard-earnt and powerful artifacts that they should be, aesthetically speaking…

Titan’s Quest’s Blood of Ares anyone!?

Apart from this I have complete confidence that Crate will deliver in terms of their functional aspects, unique abilities and rarity.

There would be no point to Savage[ry]'s existence if Ancestor was also level 35.

Isn’t it (Inferno’s skill) a temporary weapon aura? For yourself and all allies?

I noticed this pretty much first thing too. They are really dull in asthetics. Crafting them was pretty much just “bleh”. Threw it on and haven’t even payed attention to any other ones. I don’t really like that you don’t find items to craft them over the course of the game. You have to sit and farm warden or something else just to craft one. TQ it was always exciting just showing up at the crafter and realizing oh wow I can finally make a different one.