those screenshots are quite beautiful. especially the statues and the flower arrangements.
euuurgh… those issues sounds awful. especially point 1 and 2. whats the point of tartarus mode then. about the new enemy speech dominating every sounds in the game, i remember when i 1st play raggynorock. the new human bandits’ GRUNTS & DYING SCREAMS are hilarious and very poorly synced with game sfx/ambient/music. i guess its an issue with their vocie recording studio.
Don’t know when you last tried it, but I heard the drops were increased. Also, people say you gotta go deeper in Tartarus and the drops will be juicy. I haven’t tried it yet, though.
Wish that had worked when I tried it… perhaps it’s the way we play that’s different? I don’t play casters so lots of auto attacking and weapon skill procs with the occasional mobility/triggered buff skill…
How much deeper? Grinding it for 4 hours to gain few random legendaries? Because i can get 10-20x more, grinding some juisy boss non-stop.
Not to mention, that after grinding Tartarus for ~30 min, i felt under the earth (literally) and got stuck. Unlike normal content, i cant even use portal to get out of there. It happens quite often in TQ, btw - there are many “bugged” places, where you suddenly stuck and cant get out.
Undead not immune to poison, Ghost does. But boss who is Ghost types doesn’t immune to poison, because they are hybrid Ghost types (like Charon 2nd form).
Bow not being affected by OA/DA because it hit from far, and not crit, so why it need OA for? Attack from afar is a advantage compared to melee, so being not crit is reasonable.