What does Morgoneth conversion change help?

this global conversion change is needlessly redundant for vit while being less than kind on cold

Right now lightning/ele to vit is relatively easy on non weapon slots, meanwhile lightning to cold doesn’t exist outside the weapon slots(chill heart), while not existing on 2handers.
With the morgoneth conversion change this might impact cold ritualist/tricksters, (or even the off reaper wanting to go Ultos),
Meanwhile vit builds already have access to the conversion, but moreso can do it while 100% negating morgo lightning/cold conversion via slot priority on ring/belt/medal/amulet

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ele → vit conversion options


*+1, somehow missing the Namadea eye medal, guessing GT doesnt’ calc that as global conversion
^and all these negates existing morgo global cold conversion, thus is not negatively impacted by it existing

lightning → cold conversion options
image
*and yes shard of asterkarn is getting added conversion but it’s still on the weapon slot and still shoehorning you into a specific 1h weapon/modifier slot, and just to even merely make up for existing global conversion…
and even if you were to use it you’d now have competing conversion with morgo lightning vit global…

it’s literally the epitome of pointless conversion overlap the game has previously tried to do away with… it offers nothing beneficial or good on the existing available conversion options, and only serves as a drawback for cold morgo use

I think something is wrong with your search or I’m misunderstanding.
I get this when I search for light->cold
afbeelding
(still not much)

i’m ofc excluding the helm/chest/shoulder/glove armour pieces Morgoneth set overrides :wink:
otherwise you just get “duplicate” chest/shoulder entries which doesn’t really solve much for us, right?
*let alone when the chest glove pieces is also the ones getting changed, so you have to subtract it anyway :sweat_smile:

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Ok, then I slightly misunderstood :smiley:

It looks to me like Morgoneth set is all about Vitality now.

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and if that’s the case, it should probably strip all the cold dmg on it, so people don’t dare get the wrong impression this set might have been used/useable for cold at some point :woozy_face:

I am more worried about dagallon changes. They are really messing up some existing builds.

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isn’t that change as simple as dual wielding the same pistol now instead of halfsies?
so wouldn’t even hurt an actual double dmg setup? (rationale being we didn’t like hybrid dmg setups)

I think not two same pistols, but two different pistols of both fire or both lightning.
Each pistol has two types, one is fire and the other is lightning.

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Changelog description is mysterious for some reason so we will have to wait and see it in-game.

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the way i’m reading it is one 50% conversion got moved to each pistol, so presumably 50% chaos to fire on fire pistol and 50% chaos to lightning on lightning pistol.
Ofc i might be wrong, but if that is the case, it changes nothing for existing double dmg setups, and allows 3p set setups to get full conversion but not getting the deadly aim modifier (a modifier i understand was deemed lackluster anyway/builds still took flat RR elsewhere for 100% uptime?)

then again, all this Dags speculation would be much easier with posthaste patch :grin:

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because of this

I guess dagallon might be a 6-piece set. 4 pistols and any two of them can be used to complete the set. Just a guess. posthaaaste!

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I indeed think that is the intention and yeah it’s great; no harm to existing builds utilizing double damage version but also allows it to be played as pure fire or pure lightning if desired.

my problem with updated conversion on Morgo set is that gloves now have li>vit conversion, so if you wanna do cold Wind Devils with it, you’re screwed (cuz Maelstrom).

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both chest and gloves got changed from light cold to light vit, hence my doing another moping thread this soon :sweat_smile: - since we lost all the conversion on cold setups
(and have no, reasonable, place to replace it being so rare, contra vit conversion being so abundant)

this is weird indeed since the set provides cold damage to WD but converts the most important node to vit. If the intention is to keep cold WDs support, the conversion should be reverted.

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as i note it’s extra weird, because vit conversion is already easy and abundant, while able to not conflict with the light->cold from slot priority options :sweat_smile:
so yea, like Lee says, it might be a sign it’s leaning towards/going to be a pure vit set, (but then the cold dmg bonuses should just be removed i supposed so people don’t think to make cold builds with it)

I just hope dual-damage builds with those sets remain at somewhat competetive, if suboptimal level.

This is exactly why I didn’t like “pro builders TM” community crying their hearts out about anything and everything that doesn’t clear out Crucible in <1 minute. I don’t want to be forced to play mono-damage Dagallon.

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I was the one who actually made a proper competitive dual-damage Dagallon. This false narrative that you are repeating about “pro builders” wanting everything to be “top20” is really tiresome to see at this point.

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