we see our enemies getting knocked around/down like pinballs most of the time in gd. what if our character get a taste of their own medicine? yes. the taken can be stunned/freezed/petrified, but getting knocked back and down by dangerous bosses? will it add fun challenge to the game? or is it a bad idea as it sounds? is it moddable? which kinds of enemies should be given the ability to ping-pong our character and kick them while theyâre down?
is this a serious topic, or silly topic?
answer: yes.
I think the devs did not include this âfeatureâ because it would ruin the fun for a lot of players because you canât do anything for the time of receiving the knockback, the knockdown duration itself and the get-back-up animation, which is in total much longer than the given duration. Also you donât need to make these animations for the PC.
Will it add challenge to the game? Definitely
Will it add fun to game? Problaby not (that depends on the player)
The problems are something else: What happens when the PC is getting knocked back into an area where they canât move? What if youâre knocked down constantly, so you can only watch the PC die. This could happen in Crucible or Shattered Realm when you fight multiple bosses at the same time.
Is it moddable? Iâm no modder, so I canât tell you exactly, but giving enemy knockdown sounds like an easy task. But keep in mind any character has to get back up before they can receive another knockdown.
Generally, mechanics that reposition the player without their control are not well received as they can lead to very unfair-feeling deaths (ex. you are forced to run through pools of damage that results in a RIP, particularly nasty in HC).
Valdaranâs little trick is already strafing that line, but its redeeming factor is that you are still able to press inputs before/after the teleport.
I remember some older games like Phantasy Star Online and the newer marvel ultimate alliance 3 had a mechanic that flipped your controls to âconfuseâ you. I always hated that shit.
I think getting rooted in place is already risky enough especially when the timing is just right when your HP is in the red and youâre getting mobbed.
Slightly ironically I replied to you about this topic back in March
It seems that the original post/thread that medierra had posted that snippet in no longer seems to exist. Searching keywords/phrases from his section I quoted no longer seems to yield results in the search bar. Musta been cut out with the forum move.
i guess i completely forgot about it. thx for quoting the old thread from the old forum.
with all the responses from medierra, zantai, and forum players, it seems knockback/down mechanics affecting players would be too annoying and imbalanced. though i wonder if gd 2 can implement that feature (with options of resisting knockback that kinda works similarly to stun resists, e.g: shortening the knockback distance and the animations of being knocked down and getting up).
the closest we got is valdaranâs instant teleport hook (maybe thereâs other enemies with similar abilities that i forgot).
oh well, iâll just continue imagine the taken being insta buried into the ground or knocked up into the air (not innuendo) when theyâre being stunned. the ragdoll physics shenanigans when fighting humanoid mobs sometimes makes me wish grim dawn can be brawltastic in its combat.