To legitimately sustain a die farm game you need 3 people who are not afk. The host needs to have unlocked gladiator wave 100 (which can be done in someone else’s multiplayer game).
Someone starts at wave 100, everyone dies as quickly as possible and gets exp, tributes and loot. Someone then restarts at wave 80 and then back to wave 100. A party of 3 earns enough tributes to sustain this start and restart forever. A party of 4 will have a few spare tributes to spend on devotion points.
You don’t fight, you don’t need equipment, you don’t need to have spent a single attribute or skill point to get to L100 doing this. You get a lot of loot although 1st wave loot isn’t high quality.
Would someone that die farms rather be able to buy a potion that levels them to 100? Or are die farmers against mods of any kind or is it fun? Thanks for the details, I had no idea…almost sounds fun-ish, in a cheat-code kinda way.
Who can say what they want? Some to level and avoid going through all the build and equipment progression needed to stay effective while levelling. Others just for quick easy loot. You do spend half the time waiting for doors to open and picking up loot. Seeing what the loot slot machine pays out each time is some fun.
It is exploiting a mechanic in the game which is different to using a mod or editor or trainer and how other people play the game does matter some in multi where you are playing with those other people.
I doubt I have spent more than 1% of my in game time die farming. If I lost all my characters and stashed gear I would likely do some as the quickest way to get an endgame character and some decent loot while still feeling at least somewhat legit.
So that sounds better than three people immediately dying while one person fights through the waves, but there’s still no effort to this method. You’re literally just standing there and dying,
I can understand doing this if you feel like you hit a gear-progression wall and want a shot at some quick Epic/Legendaries (if they even drop from this method), but if you’re going to do this to play a character legit, it’s far quicker to just give yourself the levels and devotions and start the game at level 90+. Same effect - far less time used.
Honestly what I think Crate should just do is 1) Just patch die farming out and then 2) Bake in the ability to create a character at any level range you wish once you have beaten the game on Ultimate. A max of 85 for base Vanilla, 100 for AoM. Seems a far better solution and reward for a players time investment, imo.
Laughed so hard… so true. i’m an HC player too on any ARPG i touch, but i value softcore just as much. Being 100% HC will make a game less attractive to casuals, and that affects sales, and that affects future ARPG releases.
I’m a healthy moderate. I understand the importance of casual’s to a game, but I really think any major decision regarding mechanics and gameplay should cater to the solid fan-base.
I think it’s simple. People have different understanding as to what constitutes cheating.
To some, as long as it’s available as part of the game, it’s not cheating. For example, if a skill is bugged and is doing 10x the damage, and you complete the game while using that skill, some may see that as cheating, some may not.
Recently, Zantai confirmed that using seals to proc devotion is unintended. People still use it while it’s usable to farm for gear. Maybe to you, that is cheating, and gear obtained while using seals with devotions are not legit while to others they may consider it legit.
If there was a chest in game that was bugged, and had 5x higher chance to drop legendaries, and ppl started farming it, to you you may consider the gear obtained to not be legit, while others may consider it to be legit.
The argument some here are making is that if you’re using seals + devotions to farm gear, why go through all that trouble, why not just give yourself gear through gdstash? If you’re farming a bugged chest why go through all that trouble, why not just give yourself those legendaries through gdstash? The answer to that is simple IMO, those people don’t consider using seals + devotions or farming a bugged chest cheating but consider gdstash cheating.
What you said is true, but it only considers if people remain the same, and HC is extremely addictive, so the only thing needed is just to encourage people to try. Once the last formerly softcore player deletes his last softcore character die farm will die out by itself :rolleyes:
i’m old school and one of those who thinks 1) killing mobs is fun and 2) you get to KNOW your toon on your way up, so if you blink to 100 without some hours on that toon you’re going to suck compared to someone who leveled up correctly.
Sure you’d get the hang of it before too long, but you might as well use an editor at that point :eek:
Eh, no. No way in hell I’ll be playing HC in GD. I also must say that you are projecting a bit too much on how it is addictive.
No matter how you encourage people to try, there are too many factors in GD to play HC safe nd sound - lags, random damage spikes, etc. For some it’s gonna be torture.
Like all the people who used Gibbed in Borderlands 2 to set everything to max then cried on the forums when they were getting stomped by normal enemies. If you don’t know how to play the game or the character you’re using, it doesn’t matter what level you are - you’re going to die the same way.
I kinda see what you mean, but it’s still silly to me to power level yourself by just dying over and over and over again. Still, I can’t climb too high on a pedestal here because I use to run Uber leveling services at JSP for FG and items using a window-mode exploit to keep casting Blessed Hammer all night long while I slept. I could usually do level 10-98 in one night depending on how long it took me to lock Meph in his house for the night on top of getting everyone in-game on time.
The only difference between die farms and leveling with Ubers is that the people I would level were already veterans of the game and knew the game inside and out; whereas you’ll have new players seeing a way to power level with die farms and jumping in, only to find out they are missing a huge part of the game. Back on D2, I refused to power level new players because in my 10+ years of experience in that game, when new players would get power leveled, they would quit after a few days because they missed 99% of the entire game by rushing through. The only end-game content was PvP and hosting runs - neither of which a new player could do, so they were left at a high level in Hell difficulty with some free gear and absolutely nothing to do.
I just hope die farms don’t elicit the same result because Grim Dawn needs long-term players.
Tbh I think HC is more likely safe play, you end up building chars around soldier or shaman or even necromancer classes, then pumping hp by devotions and gears til ~13k+, with carefully engagement and dmg absorb mobs never take down ur hp below 30%, well I feel a bit err bored, I prefer sparta style when you jump into bunch of mobs or facetank bosses. For die farm I think its totally broken like gd stash, yes just likely cheating.