What is next for Crate ?

  1. Will this be the last DLC for Grim Dawn?
  2. Will Crate make new IP or Grim Dawn sequel ?

Maybe a little hint in here…

You can mostly thank the XboxOne port. :wink:

It requires DX11 and we’ll also need to do a bunch of work to get decent frame rates on there. We won’t be changing anything else about the PC version that will affect gameplay but it will get these engine improvements and some additional controller functionality.

[u]We also are planning another “spin-off” game that is based on GD but a somewhat different kind of game.

The totally new non-GD project we’re working on uses Unity.[/u][/QUOTE]

He has also said that we should hear more on it before the year is out, perhaps. So keep your eyes and ears peeled. Here is a link to a pic on Crates main website/portal that we widely believe is related to this secret project.

Medierra 21.11.16:
"We do plan to keep working on Grim Dawn. How many expansions we produce just depends on how well the first expansion sells and how well GD itself continues to sell.

There is also a good a chance we’ll do GD2 at some point but, due to the age of the current engine, we either need to undertake some massive update work on it or start from scratch with a licensed engine, which would mean a massive amount of work writing all new gameplay code.

Given that we’re working on an expansion now, might do a second one and I’ve been working on ARPGs for 14 years now, I feel like I could use a bit of break before jumping right into GD2. Imagining exciting new features, systems and a whole new story arc take a lot of energy and passion. I’m happy continuing to work on and oversee content for GD but I feel like I need to recharge before I can give a whole new ARPG my all.

There are other genres of games I love and have always wanted to work on. I’d also like to work on something lower scope next, that requires less building of content and which won’t take too long to finish. I expect to be releasing this new project 12-18 months from now. Then after that, who knows, maybe it will be time for GD2. I won’t know until I get there. One thing I can say though is, I’d be a lot more excited to work on GD2 if we could get to a point where we had a lot more money to throw at it.

Someone mentioned that Banished / Anno town-builders were overcrowded but that looks like a wide open market compared to ARPG. Not only are there a lot of ARPGs coming out recently but players commit to a single one for much longer than games in other genres and it requires a ton of content and features to be competitive - more than almost any other genre of games. Then think about the fact that the ARPG genre has a franchise that is widely seen as “king” and is developed by one of the biggest, most well funded and widely respected companies in the industry. Everything is compared against Diablo and it’s hard to compete with a team that has virtually unlimited resources. Then Grinding Gear has around 5x the people we do and I doubt competing against a free-to-play game has helped our sales. Then there’s Torchlight (although it looks like their next game isn’t an ARPG), Marvel Heroes, Van Helsing, Victor Vran, maybe a TQ expansion or sequel from Nordic, Lineage Eternal (if that ever finishes), Wolcen and too many others to remember. Since the huge sales of D3, everyone and their mom seems to be making an ARPG these days. About the only thing worse would be deciding to make a MOBA.

Even with all that going on, I wouldn’t say it would prevent us from making GD2 but it certainly makes the level of competition in most other genres look a lot less daunting.

A big factor for working on something else though is that I don’t think it is good to keep all our eggs in one basket, as a studio. Our primary goal is to keep the company alive so we can keep being independent and making games. While it’s certainly possible to focus on one franchise and stay alive for a long time doing it, it’s riskier having all your future dependent on the continued success of one game property in one genre. Diversifying the types of games we can make and the IPs we own is a good way for us to better secure out future.

Beyond just branching out to work on other genres, it has always been a goal of mine to be able to work on concurrent projects. Not only do we not want to be pigeon-holed into one genre but I think it’s important for us to be able to work on multiple projects at time. That way, we’re not just counting on the success of a single big release to keep us alive, where if it under-performs, it could take years to course-correct and finish another project (years we likely wouldn’t have). This also helps to increase the efficiency of the studio, as we can shift people around based on the needs of a project at any give time, instead of having lulls at the beginning and end of a single project, where not everyone is needed at full capacity. Another factor is that people get burnt out working on one thing for too many years. When people get burnt out, they leave and look for something new. I feel like we have a great team and I want to keep them engaged with fresh new projects and not solely grinding away on ARPGs for the next 20 years.

Since we would like to keep making content for GD, we’ve brought on some new people for that, to keep up the level of energy and enthusiasm (or new old people in the case of Grava, aka Josh Glavine). We’ll keep making content for GD as long as it’s financially viable. GD2 is a definite possibility but whether / when that happens depends on how things progress in the ARPG genre and internally for us at Crate over the next year or two. We also have some ideas for GD related games that are set in that universe and will share some mechanics but are not quite ARPGs.

You’ll also be hearing about at least one totally new project in the next year though."


Ah. I think I mis-remembered that bit. In that case we might not hear about it this year but I hope I’m wrong.

I think Medierra commented very generally about it a few streams back when Zantai was streaming content. Not sure, but I think he said we may hear something more about it later this year. :slight_smile:

I really hope so. Definitely want more details about it. And medierra, if you read this, a nice (healthy-sized) handful of screenshots to go along with any announcement would be very welcome. Just imagine you are a kid at Halloween and the person at the door told you that you could take whatever you could grab from the bag in one fistful. Be that fat lil kid, bless his chocolate smeared, gluttonous soul.

I think wat medierra is describing here is very sensible, wanting to diminish the risk of burnout and keeping the current ARPG market in consideration
I’m very curious to hear about this new project, especially on what kind and genre of game it will be
Already from the one piece of art it seems that, while taking place in the same universe, the atmosphere is a bit brighter than in Grim Dawn
Funny, know that the expansion is coming out next wednesday, they still have something to keep me on my toes!
(Although this is by now of course old news)

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Well it’s a guess, but from what Medierra said in that quote and also in this thread from way back on 2011


a city builder/RTS type game.

But Medierra has neither confirmed or denied that speculation thus far. So we wait until he decides to give us a bit more info on what the new project is all about.

I’ll be delighted if it is since my very first video game was Stronghold and I was and still am a fan of city building games having played Emperor: Rise of the Middle Kingdom, the early Anno series, Zeus: Master of Olympus, Port Royale and Children of the Nile. I was a city builder long before I found my RPG niche with Titan Quest Immortal Throne and now Grim Dawn. :slight_smile:

At least one more expansion as big as Ashes Of Malmouth or even bigger, or RIOT

don’t worry Malmouth will be a huge success and eventually we’ll get that one final juicy expac to close this show! :wink:

Wanna play gd for yrs to come so that’s my hope as well

Saving Ulgrim

I think another expansion of the same size would make the current game too big really. More likely would be a GD2 - but we’ll see.

There is no such thing as “too big” i want to get lost in cairn with an obscene number of masteries

But probably would be for most people. As it is the majority only play through Normal, never venturing into Elite or Ultimate.

If you want an obscene amount of classes then play Grim Quest or Grimarillion. TQ classes imported into the game and also a couple of the Soulvizier ones I think they are plus all the GD ones as well plus the combos. Plenty to choose from. :smiley:

I don’t want to play the role of the elitist guy ( i honestly hate that “pro” attitude) but people that played just on normal just missed all the fun.

They probably do, but most people never seem to stick with a game, but play through once and move on to something else. Can’t understand it myself, but then very few games appeal to me to want to try them in the first place.

To give you an idea of number of classes playing Grim Quest - there’s 6 masteries in GD and 9 in TQ which makes 54 additional class combos. Add another 30 for the two Soulvizier ones to the 15 GD/TQ ones and then add the 2 new masteries coming in in the expansion 2 x 9 = 18 plus 4 (Soulvizier 2 x Inquis/Necro) - I make that 106 classes to play! And that doesn’t include the 28 GD classes on their own! For Grimarillion it’s even more as I think it has more of the Soulvizier classes and some D3 ones as well.