I am planning and leveling a commando build using the legendary two-hander Shar’zul’s worldeater. A property of this weapon is the conversion of physical damage to fire damage.
I have read the thread “all you need to know about damage conversion” and the game section on damage conversion.
My understanding is that all physical damage is first multiplied by % physical damage then converted to fire damage. This converted fire damage is not affected by any % fire damage increase (i.e no double dipping).
Hence my questions:
what is the point of converting any damage to fire if it doesn’t benefit from any % fire damage increase? Is it done so to “diversify” my damage output?
is it better to focus purely on stacking physical and internal trauma damage and their respective bonus % increase since the converted damage does not benefit from any modifiers?
Edit: assuming that I would be going cadence for my primary attack skill.
You and I understand conversion differently, I think. My understanding is that % damage increases are applied to the converted damage, so you + fire damage would boost your converted damage.
…taken directly from the game guide on this site (emphasis mine):
If you have an amulet with 10% of physical damage converted to fire, that means that 10% of all physical damage you deal (regardless of source) will be dealt as fire instead. This calculation is done before any bonuses you receive to physical damage from Cunning, skills and equipment. What this means is that you can change the damage your weapons and skills do to suit the % damage bonuses on your equipment, opening up exciting opportunities for hybrid builds.
what is the point of converting any damage to fire if it doesn’t benefit from any % fire damage increase? Is it done so to “diversify” my damage output? where did you get this? it’s not true. Phys converted to fire will be affected by %fire bonuses. worldeater for example goes well for Fire Force wave spam, more conversion on meteors etc. No double dipping measn that the pys dmg is not affected by % pys before conversion(except skills). And that is normal
is it better to focus purely on stacking physical and internal trauma damage and their respective bonus % increase since the converted damage does not benefit from any modifiers? If you are referring to worldeater i strongly advise not to go phys. That’s a fire/burn damage weapon through and through. Focus on % fire/burn and fire rr
Thank you all for the replies. I swear I read the very same text from the game guide but somehow I arrived at the wrong conclusion, which made me question the purpose of conversion. It makes more sense now. Thank you!
In that case it would be better to also stack % physical converted to fire? Isn’t it not very efficient for only 45% of your damage to be amplified by fire and burn% ? I have looked up the item database on grim tools and there aren’t many nonweapon items that convert physical to fire apart from a few amulets and enchanted flint.
I’m no expert but, I’d say it’s fine to get what you can and not stress it too much. What you should really focus on is upping your attack speed (notoriously slow for 2handers), and getting lots of resistance reduction.
Cadence for better single target damage and fire strike for better AOE.
Try both and use what feels fun
Cadence is a bit tricky for fire in AoM. There are no new mods to support that. You could potentially get up to ~65% conversion with worldeater+component+Alazara’s ruby. I tied and in’t not so great. i’d keep worldeater for wither skill only or Fire Forcewave+Myth justice set. That works a lot better cause of existing Force Wave mods that convert phys to fire
Not to hi-jack the thread but what if you have a source or sources that convert one damage type to another damage type but then a different source converts the converted damage type back into the original damage type? I hope that made sense?
Sorry, it’s early and I am tired. Allow me to clarify. Say you are using the pack of treacherous means belt which converts 25% acid damage into pierce damage and then say you use another source that then converts 25% of pierce damage into acid are you saying that only the first conversion is counted? I read the conversion threads and I am still stumped about how this is measured and resolved. If you have say 210 flat acid damage is 25% of that converted? Is it the case that the 25% that is converted to pierce damage cannot then be accessed when converted from pierce back into acid for this example?
All conversions are applied at once. There is no order and you can’t funnel them back and forth.
The exception is pierce conversion via weapon pierce ratio which is applied last, thus not hurting weapons that have pierce ratio but are elemental based or some other type of dmg
Yes. That pierce damage (previously acid) cannot be accessed by the pierce>acid conversion because in a sense it “did not exist yet” when the pierce>acid conversion happened.
what confuses me is converting “to elemental”. I’ve read that converting works on both DD and DoT, so converting physical to fire will convert internal trauma to burn.
but say you’re converting 100% forcewave physical to elemental. most of forcewave is internal trauma, so what happens to the Dot? is it split 33% fire/lightning/cold so 33% burn/frostburn/electrocute?
This is not true, there MUST be an order in the conversion, although I do not know it. Allow me to make a practical example:
-Let’s say I only deal 100 chaos damage initially and nothing else.
-I equip Clairvoyant’s Robe (20% Chaos Damage converted to Aether Damage)
-I also equip Dread Knight’s Guard (25% Aether Damage converted to Vitality Damage)
So let me ask you, what is my damage output then?
There needs to be and order for conversion, because either chaos damage gets first converted to aether and then to vitality (so I deal some vitality damage in the end) or the opposite, I first convert aether to vitality (but I don’t have aether initially) and then chaos to aether, thus dealing no vitality damage in the end.
This is a thing I should take the time to test, but I always end up forgetting :eek:
There is indeed an order, it’s skill transmuter first then conversion from gear, but all conversions from gear do happen at the same time without order.