nono he already kinda did, there just isn’t like a set laundry list of “rules” since it’s not like as if a challenge style, but more like going with the flow of a build/levelling a char. (and wasn’t what i meant to make it ask like either but more curious what rationale each people used for their entries here)
And another aspect then being this turned out primarily about the very early game too, contra how some might pick up easily later/“everything” picks up mid game. So like a skill being sucky 1-40 then valid as getting a lvl 40 MI to make it good then doesn’t change it feelign that much worse the first part of the game. Likewise playing/early game “feel” on Normal difficulty wasn’t considered a factor since Normal too easy for anything ![]()
1 Like