It dawned on me last night as I was playing Bastion of Choas for the 3rd time last night trying to do the outcast quest. After being cornered and killed from rushing and being mad at 1am for the 2nd game in a row, I decided ok take it slower and I was able to get the quest only to die in the next section with the trove that locks you in a room. Great I did it but I missed out on my free purple at the very end…screw it I hate these dungeons.
Why? Its force semi hardcore character. I get no satisfaction from playing hardcore, I don’t care if I beat a game without dying, not something I take pride in. I understand those who do it just doesn’t add enjoyment to a game for me. So here in a soft core character are these forced hardcore moments. They require a crafted key, which used to be a pain to farm Bloods), and if you die you have to remake game and start over. That is what hard core players want, not me.
My solution is remove the quest that require you to go in them in the first place. This way for those who want the challenge can still have it but those who don’t, don’t have to bother with them for quest purposes. It to aggravating to have a character that destroys everything in seconds have an oh crap moment and happen to die just to redo it all again with no problems. They are a waste of time and effort for a quest.
True but if you want to conplete the quest one must venture into them. Thats why ai think they should remove thise quest from those locations and leave the key needed areas for those who want to go in there. I go in them to do quest and get the legendary from end chest first time them never run them again.
You’re right that they are targeted at players who want a harder experience. If you don’t like it, don’t do it. That’s why it’s optional, and why the quests don’t give anything important like skill/stat points for completing them. You don’t get punished for not doing those quests.
The game is very good but the mats are pain to farm. And farm esqueleton keys makes people leave or ignore this content because you need to open again every death…not viable.
They shouldn’t change it and I don’t think they will. You can still achieve all of the necessary reputation to get the items you want by grinding mobs and bounties. Yeah, it’ll take you longer, but it still allows you not to have to do the quests and go through the rogue like dungeons.
They won’t remove the roguelike aspect from it. It’s how it was designed to begin with, to go back and undo it would cause too much uproar from the rest of the community who enjoys it.
Like others have said, you can safely ignore the BoC quest and grind Outcast rep in other ways. Having said that, some people hate not completing quests so if it’s like that for you then I suggest getting your Chaos and Vitality resists to 80% or beyond when you do a BoC run. And take it slow because if you don’t you’ll find yourself cornered by some pretty nasty mobs sooner or later.
There’s certainly something to be said for making things completable, especially when it comes to stuff like quests, which is why I’ve continually advocated for the removal of quests/bounties from having completion objectives inside the roguelikes.
Putting such objectives within the roguelikes requires the roguelikes to be straightforward enough for basically any generic and sensible char. Taking such objectives out of the roguelikes allows them to be completed by struggling chars while allowing for the dungeons themselves to be made far harder.
So you are soft core and dont want to have a mission to go in there, because you have a very hard time there. Then you need more defense, the first time I went there it was very hard, now hard.
I agree with you. I’m not sure if it was perhaps intended as a build viability check but it makes no sense to have quests inside SoT and BoC. As it is SoT is laughably easy once you figure out you only need to max out cold resist. BoC on the other hand requires maxed out chaos and vitality resists which a normal mode character might find rather difficult to achieve.
So yeah, remove the quests from these dungeons, make it a real trial by fire kind of thing and give loot drops to match the achievement of doing them.
Didn’t say they were hard, they a easy save for if you get surrounded or enemy gets lucky and one shots you. When that happens its a pull your hair out and scream moment cause you have to start again new game and all. Thats what I hate- thats what hardcore players get there jollies from, softcore players try not to die but don’t mind going in guns blazing with the F it attitude who care if I die cause I’ll respawn and try again, rougelike remove that making them a just ignore them altogether place like others have said. This is what I do with each character do outcast quests then never look back, if they removed the death penelty then I might go back.
Perhaps if you succeed in beating end boss it changes it to be non rouge anymore that would be incentive to play and beat it other than wuest.
The first time you beat them in elite and ultimate, the chest at the end typically gives you a purple. But like you a typical run Nets me nothing as far as purple drops. 90% of my purples that I have stashed have come from numerous play throughs with different characters getting the one shot exalted chest ones. World drops hardly ever happen.
The drops seem fine, its just bad rng on your side. I’ve had cases where i get shit from nemesis troves yet breaking an urn yields me the God damn legendary i wanted. I literally once got Arcane Harmony Leggings from an urn when i really needed them. I’d recommend clearing mobs rather than skipping them and going to bosses as mobs are a decent source of legendaries
The key is the reason I never do them. Why risk wasting mat that way when I can convert them to purples at the smith?
The way to balance this would be a guaranteed mat at the end of each floor of the dungeon, so at least you know you won’t come out behind if you manage to complete the dungeon. I don’t think legendary drops need to be guaranteed, but maybe bumped up a little bit. Port Vallbury is an absolute waste of time in its current state, unless you just have to farm the new scepter.