Why not make CC work on bosses?

I didn’t have a whole lot of time to test how “broken” this may have been, but I did play around with it and confirm it as “working” by getting a ministun on Valdaran and Cronley.

irresistible.zip (27.4 KB)

It’s a typical mod. Plop it Extract it in your mods folder.

Changes:

  • resists_heroboss.dbr: Reduced CC resists granted by ranks 4 and higher of the skill. All resists of those ranks remains higher than rank 3, but also below 100%.
  • Difficulty scaling for enemies: Enemies no longer get additional CC resists based on player count or difficulty level.
  • Difficulty scaling for players and their pets: Players and their pets now have 10% Reduced Stun, Freeze, Petrify, Trap, and Sleep duration globally applied when in Elite. In Ultimate, this number increases to 30%. This is not resistance to CC; it reduces the duration of outgoing CC’s from the player toward enemies.

The TL;DR is that basically everything, including Celestials, should be able to be “CC’d” for some indeterminate amount of time, however that time unit is going to be quite short without CC-shred on Mageslayer/Rimetongue/etc.

Try it out and let me know whether you can break anything.

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