Demo rants. At some point they got so dense that people should have stopped posting them in separate threads. That’s because those rants were finding their way into most threads anyway, regadless of topic. Demo rants became a lifestyle. A trademark. Something to print on your T-shirt or style on your coffee mug. Surprisingly, almost none of them pertained to the changes that followed in 1.0.7.0. Demolitionist enthusiasts, in the long run, felt like a teenager who was promised a car for his 18th birthday and got an airplane - made of paper.
For those who have joined the forum recently I will summarise the biggies.
Number 1. Thermite Mines. They are so clunky, have such a small radius and are so fragile that some of the recent top builds do not use them at all. THIS IS SPOILER[/spoiler] THE ONLY CASE IN THE HISTORY OF THE GENRE WHERE MAIN SOURCE OF RESISTANCE REDUCTION IS NOT USED (even as a one-pointer) BECAUSE OF HOW BAD THE SKILL MECHANICS ARE. Effectively, the mastery has no true access to rr outside Agonizing Flames which 9 cases out of 10 is irrelevant due to Elemental Storm being better. As a result, it can be argued that demolitionist is the offensively weakest mastery in the game.
Number 2. No access to da, health, adcth, heals, cdr, dmg absorption/reduction, resistanses, dodge/deflect, etc. Pretty much anything defense related (except fumble, some oa shred, minor phys dmg red, and Blast Shield*). Meager amount of armor on Temper does not make up for anything; temper s only taken as a one-pointer outside phys commandos (which have lots of armor anyway) or builds that can convert all flat phys and happen to have spare points. Effectively, it can be argued that demolitionist is also the weakest mastery defense-wise.
* The first of the only two things that are universally agreed to be good about demolitionist.
Number 3. General clunkiness of ALL CASTS (reducing the effectiveness of the very few pros mentioned in 3.). It takes 1-3s before demo casts take effect. In a sense all demo casts are a litttle bit like inquisitor runes.
Number 4. Pretty much all dmg figures in the mastery tree are mediocre. There is no such thing as “demo powerhouse.” Brimstone**? Yes, okay, but half its effectiveness is due to inquisitor wps.
* The second of the only two things that are universally agreed to be good about demolitionist.
Number 5. Gear converting demo dmg types can’t compare to aether, cold or even vitality (outside Beronath commando and Darkblaze pyro).
And so on and so forth, Back to the title question: why has nothing been done about any of it? Instead we have better support for physical grenado and some such due to removed conversion on Ulzuin (I forgot: Number 6. No exclusive.) and something lightning I didn’t even finished reading about after I skimmed the text and found no “Thermite Mine” keywords. Yeah, one or two persons asked for those things, true, but only once the biggies were repeated a thousand times and again. Little buff to Blast Shield? Nice but…it was already good so what’s the point?
Before someone jumps out and lists all the little inconsistencies and generalizations, I wanna say that the above is not just my personal point of view nor is it any sort of compendium of knowledge. Its funtion wasn’t supposed to be just informational. It’s an honest inquiry, a simple “why?”