Windmills and Bakeries

I’m finding that windmills and bakeries burn through wheat and flour much too fast, resulting in over a year’s worth of bread rations being consumed/rotted away in just a few months.

Making it necessary to actively monitor windmill and bakery outputs in order to conserve grain for animal feed, and reserve plenty of flour to make bread for later consumption.

A way to set production levels to equal population consumption would prevent several year’s worth of bread being baked and rotting away in just a few months, every time a grain crop is brought in.

Is anyone else finding this is the case?

Reminds me of that old commercial- ‘Time to make the donuts…’

5 Likes

Have less buildings and staff

One Windmill one Miller.
One Bakery, one Baker.
Any less and they are Wandering, Unable to Work.

more population?

I have 3 windmills and who knows how many bakeries, with little spoilage. I do sell about 500 flour every 5 years or so :smiley:

1 Like

Mine one and one can do 500 in one and a half months, a year’s worth of bread spoils in five months.

I have to sit here and count the portions out while other things are going on.

Look away for one second, and it’s all gone, and the cows have no food.

1 Like

Plant more grain?

Population of around 500 … vanguard (but pacifist because vegetarian run).

I have 4 bakers in 4 bakeries, located next to a well and a market. The bread is quickly transferred to the markets (which have 5 barrels).
2 granaries and only 1 mill (still idle most of the time).

The bakers have to get the flour from the mill/granaries, which is what takes them the most time.
But in the end, I have bread nearly the full year by inducing this little “inefficiency”.

Also bakeries improve the desirability, so it’s good to have them located in a central position.

Still, I will add a 3rd field that does grain each year (so 3 fields of 5x10 in a rotation). It’s not too much of a problem if the miller or baker are idle a good portion of the time, as long as there is still bread in my markets.

1 Like

Although, there is a bug with the windmill.
If a baker is coming to get some flour, the millers can’t move any flour to the granaries.

With my 4 bakers, that means that my millers spend lots of time idle waiting for a baker to get his flour before being able to continue with their work (and flour never ends up in granaries)

2 Likes

I’m sitting with the same issue. 500 pop, one mill(1 person) and 4 bakeries(1 person). the mill goes through 2000 grain in a matter of months. bakers make 2000 bread and half spoils.

So I end up needing to disable the mill every now and again.

1 Like

So, as mentioned above I have 3 mills and probably 8 to 10 bakeries. (Now I have a feeling my travel time isn’t as efficient as others). I never run out of grain and flour. Most years I average 6k grain in the warehouse, running as low as 3k and as high as 11k. And my spoilage rate is only around 10% (which is bad by my standard, but also means it’s not all going to waste)

So my question is: are you all seeing a lot of spoilage? If not… grow more grains. I have around 24 farms (not home now so can’t count exact) all with fertility in the 90s and 100. 2/3s of them have grain at least once ever 3 years, some are even twice

Regarding the point about Cow Feed, you can also use root vegetables (carrots and turnips) for feed, which is especially useful early on when you have lower fertility fields, but planting some may also help your issue here a bit, especially as it is a good crop for fall.

2 Likes

My Windmill and Grainery were right next to each other.

Now I’m thinking they need to be at least 10 -15 spaces apart, the bakeries opposite the windmills, with the Grainery in the middle a minimum of ten spaces from each.

If that minimum ten spaces is on an angle rather than a straight line, then all the better to get some corners involved.

That’s our regulator, that determines how quickly wheat is consumed.

The farther the Windmill is from the Grainery, the longer it takes to consume wheat.

My next Windmill is gonna be on someone else’s map.

1 Like

There are actually many similar topics, such as all wood planks are used for making furnishers, all clays are used for making bricks, etc. I think the key to solve this kind of problems is to add upper and lower production limit for manufacturing workshops, most notably those which consumes a lot of raw material to produce weapons or luxuries.

1 Like

LOL pls put them on my map!
Separate the windmill and bakery from each other does works. If breads are made gradually, rather than in one wave, the spoilage rate could become much lower

1 Like

This should be the norm. THe Bakeries provided a desirability bump to the housing so they should be spread throughout your housing sector all ready :smiley:

1 Like

Sure, just like what it should be in real life.

1 Like

100% agree. I came on here to say the same thing. We should be able to dictate a max amount per year that gets produced for all resource and food amenities.

1 Like

This topic was automatically closed 90 days after the last reply. New replies are no longer allowed.