Looks correct to me, albeit whether doing investments into OA and %crit to reach that 13% damage boost you’ve put as a landmark is still up to debate.
It worked well for Callidor because Inferno is a rather sizeable source of burn, and for DoTs the crit is a direct damage multiplier, rather than averaged one. Which is why OA and crits are considered to be valuable for builds that are more into DoTs and less important for flat damage builds.
Dmt’s druid is more of an exception. Bi-damage builds can be competitive endgame under certain conditions but that concept isn’t extendable to the vast majority of builds.
The early levels do catch up quick enough but usually procs I’m picking up fairly early into the game barely reach maximum level once I hit 100, sometimes some of them are even a bit short.
Just keep in mind that it isn’t a good feeling to be told that you don’t understand something but at the same time only getting vague explanation of why.
Partially, yes. Since I expected the time to be lower than mine it’s my loss I guess.
But due to multiple reasons I still feel strongly about doing things my way, since following your tips step by step have lead me to running out of energy in smth like 15 seconds, which I find absolutely unacceptable. Part of the reason I treat Overload and Inferno as low priority is because I wanted to hit Mental Alacrity asap. Which I basically exposed as mandatory for energy management of CT with my tests.
Yes, to begin with dummies don’t hit back, also it doesn’t reflect damage output of some classes because for example you can’t proc Spectral Wrath upon dummies.
But if not dummy then what else? Most other enemies have varying resistances so yet again it’s not a very clean build comparison. The only real upgrade of dps test over the dummy is crucible speedrunning.