[WIP] Beginner's Lazy Battlemage Diary

Btw anyone has good idea for 2h Fire CT Spam?
The best I’ve come up with (yesterday actually) is

  • Scion of the tetst

  • Vanquisher amu / Anathema medal

  • Infernal Knight / Champion set

It doesn’t convince me though.

I think you should ask banana peel since iirc he tried smth like that.

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3 pieces of vanquisher ( except helm ) + Pyran’s helm + Worldeater on Sorcerer might be work

You gave me an idea of fire battle mage - spam BA and CD CT … :thinking:

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If this was meant for me - um, no, don’t see myself as any kind of elite builder.
Also for the Elite difficulty, personally don’t play it, if I’m interested in Ultimate the Elite is just a blitz-through.

Ditto.
Though it’s usually not particularly slow, and I consider this to be “the game” (as opposed to available endgame variants, which I guess most people here on the forum play).

Again ditto, me neither.

Looks correct to me, albeit whether doing investments into OA and %crit to reach that 13% damage boost you’ve put as a landmark is still up to debate.

It worked well for Callidor because Inferno is a rather sizeable source of burn, and for DoTs the crit is a direct damage multiplier, rather than averaged one. Which is why OA and crits are considered to be valuable for builds that are more into DoTs and less important for flat damage builds.

Dmt’s druid is more of an exception. Bi-damage builds can be competitive endgame under certain conditions but that concept isn’t extendable to the vast majority of builds.

The early levels do catch up quick enough but usually procs I’m picking up fairly early into the game barely reach maximum level once I hit 100, sometimes some of them are even a bit short.

Just keep in mind that it isn’t a good feeling to be told that you don’t understand something but at the same time only getting vague explanation of why.

Partially, yes. Since I expected the time to be lower than mine it’s my loss I guess.
But due to multiple reasons I still feel strongly about doing things my way, since following your tips step by step have lead me to running out of energy in smth like 15 seconds, which I find absolutely unacceptable. Part of the reason I treat Overload and Inferno as low priority is because I wanted to hit Mental Alacrity asap. Which I basically exposed as mandatory for energy management of CT with my tests.

Yes, to begin with dummies don’t hit back, also it doesn’t reflect damage output of some classes because for example you can’t proc Spectral Wrath upon dummies.

But if not dummy then what else? Most other enemies have varying resistances so yet again it’s not a very clean build comparison. The only real upgrade of dps test over the dummy is crucible speedrunning.

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Apparently 33% chaos resistance isn’t enough vs him on Elite either :rage: :rage: :rage:

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I suppose so. My personal experience is that getting to 55% crit multiplier and 20% crit chance is doable reasonably early for everyone, and without particularly warping other stuff on the build. For Arcanist specifically it’s just Overload and Elemental Balance plus Panther or Hawk, which I’m usually taking regardless. And the 1.13x (worst-case, so usually even more) overall modifier to damage is about the same gain as a nice somewhat-leveled RR devotion proc.

The sheet is an aid originally intended to help determine breakpoints for when chasing multiplier vs increasing OA gives more overall damage. The green-marked pillars are where the path I am talking about starts properly, and then it’s just a matter of sticking to bluish-marked highlights and below. Some cell comments are there, though probably not very clear.

Another way to describe the thing is by looking at Fervor together with the sheet; the .25 to multiplier gives a nice nudge to the right, sure, but if everything else is set up properly it’s actually the boost to OA driving one’s position downward that gives a larger damage gain.

The same reasoning can be followed for my suggestions of Fighting Spirit and Blindside, or some of the mentioned devotions (like for example Vulture). Once the prerequisites are met, OA gain is the damage multiplier.

You debunked Inferno rather thoroughly for the build’s current state, it’s no longer properly boosting the damage (I mean to say, the build has moved past it).

I suppose I can’t really agree with this, for reasons outlined above. But yes, on DoT builds the effect is more readily apparent or “visible” in some sense.

So then if the catch-up is quick enough, the issue isn’t with taking the devotions earlier or later, but in the non-linear levels progression after some point? So taking a devotion from 10 to 20 (or maybe 15 to 20, whatever) will always be a “grind” and much slower than 1 to 10?
But you’re most probably right, as-early-as-possible is the correct strategy for targeting lvl 100 and endgame. I haven’t experienced it enough times first-hand to get a proper feel, so I should probably shut up about this.

I would put forward that the whole thing comes down to how fast things are dying.
Personally on Arcanist I’m not interested in prolonged fights with anything, but I must also confess to not building CT for a while (especially untransmuted).

Exactly, properly examining a fair chunk of stuff isn’t really possible on the dummy.

I just use the leveling gameplay itself. it’s probably fair to say this is the game for me, trying stuff out and tweaking constantly. Also that bog kraken punching bag in Ugdenbog is a real gift from the devs.

Well deserved. Speed levelers “I need to be 100 yesterday” that don’t care to farm rep and cap res early should suffer a great deal, even on normal :rofl:

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Slow and steady :snail:

But now I will have worries about normal as well. :sweat_smile:

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I think I’ve discovered a viable CT levelling strategy.

The pic is level 20.

Basically:

  1. 1/16 CT ASAP for Reincarnator boss fight.
  2. It takes level 8 to reach Inferno and level 9 to have some points in it. Before this I was levelling with Fireblast as it became available.
  3. Inferno is much less punishing when it comes to damage vs energy cost. Same principle of why you should onepoint Phantasmal Blades and max the Heart-Seeker instead, but it’s less obvious in this case. Specifically because AoE is tied to the main skill, so this levelling method means you’re stuck with minimal AoE.
  4. It still doesn’t mean that you won’t be running of energy, 1/16 CT and 12/12 Inferno is 44 energy cost baseline, which is close to the upper threshold of what I feel is manageable for a spam skill that early into the game.
  5. Still making a rush to Mental Alacrity so that I could start bumping the main skill for more AoE and better quality of life.
  6. But at least it’s good enough to be called viable and it’s quite neat in terms of how you do with skillpoints.
  7. Ofc worse than Forcewave
  8. Time to Warden clear is smth like 1:15, even though I pretty much planned everything in advance.
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For HC mode , I always use Legion Head Guard , Legion Vestments and Legion Mantle. Gives me Aether and Chaos res for mid game (Level 50) and saves me alot of headache lol

1pt in IEE & arcane will is definitely help in early game ( not much but worth 1pt )

Actually it won’t, I tried :slight_smile:
1pt of them are hardly worth it, they have the price of delaying Mental Alacrity.

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image

Beginner’s Lazy Battlemage, level 20 Snapshot
Beginner’s Lazy Battlemage, level 35 Snapshot
Beginner’s Lazy Battlemage, level 50 Snapshot
Beginner’s Lazy Battlemage, level 65 Snapshot

In short, levelling with CT is a success. Not as fast as Forcewave, the time to Loghorrean was slightly above 4 hours and time to Theodin was yet again slightly above 6 hours (reminder that for Forcewave it was 4hr 38 minutes). There are two reasons for this:

  1. Blitz comes quite late.
  2. You have to play much more carefully with CT.

Mind that I didn’t bring up lower damage, I just think it’s good enough so shouldn’t be THAT much of a factor. Sometimes I even had an impression that it’s faster than what I could have had with Forcewave, but only sometimes. :rofl:

As said above, a very major downside compared to Forcewave is that one has to play more carefully. It is because without levels CT is a very short ranged skill and Arcanist as a class has quite low health gain, to the point where I had to push mastery bars instead of picking up various goodies. For the most part of Veteran I was behind the recommended benchmark of 100 heath per level. Not quite a cakewalk but manageable.

The good thing is respec is much more fluent because you already have all the groundwork needed for CT, it’s simply a matter of sticking with Reckless Power (or Star Pact, if using Kymon’s medal) for a time until you’re able to get Menhir’s Bulwark.

Overall I like this levelling method more. Mostly because fuck Forcewave, I’ve levelled way to many builds with it.

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100% fire > aether Fissure might be fun :rofl:

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Chaos res is looking great! Now you wont RIP to Karroz :wink:

There is one point too many in CT btw :slight_smile:

I had smth like 50% on elite when I hit him on Elite this time, but I drank a potion to secure it further.

Yeah, I know, a slight miscalculation. But uploading GTs from modding folder is a bit of a headache due to extra steps, so I fixed it in game and left GT as is.

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Elite Theodin down, got a league token.

The plan is to get 75 now and farm Krieg set then.

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You don’t need to be level 75 yourself for Krieg set to drop, only requirement is if boss is level 75 or higher - right?