Hey everyooone !
I am working on a couple of masteries and have been working on those for a few weeks (when I get the time) so I might as well introduce them to you guys
[The Elwar]
The first one, which is called the Elwar (but I’m not sure about the name). It is a Dual wielder mage (think a crossover between a mage and an assassin, something like that) with a good mobility/survivability (but not much constitution/resilience, this is not a soldier but more of a nightblade kinda), crowd control and a keen control over the Aether and Cold elements.
Ideally you’ll have the choice between two main buffs for your character, one cold centric and the other aether centric. Those enchants will be exclusive, meaning you will only have one at a time. One more focused towards defense/control (cold) the other towards speed/damage (aether/lightning)
Those buffs will empower your attacks while active and give you bonus. Think a frozen field for the cold enchantment and a aether chainlightning for the aether one.
Apart from that you’ll get an life-steal/defensive aura, a blast shield that explodes when disappearing, spawnable decoys (modifier to improve their threat), a teleport (one modifier is a shockwave that blasts ennemies away) and a cyclone strike that pulls all ennemies around you (with a modifier that would allow you to pull all enemies from the screen to you)
And a few more
Here are a few videos of some of the skills but mind that this is a WIP and there is still a lot of work to do.
Here is the Frost Infusion, it gives you a chance to pierce your ennemies with ice spikes coming from the ground. It will send ennemies flying some times which gives it a really powerful feel and I’m quite content with it.
He is an other spell (Panetti’s Whisps) that creates orbiting orbs around you to protect you and damage your ennemies :
I have made a lot of progress on this one thanks to Daon so this spell will change a lot. Also I need to make a better Fx. Still trying things but nothing feels great yet.
Ideally it will look great and you’ll have the base skill that will summon wisps, going on a random rampage around the map, one of the modifiers will make the wisps orbit close to you (this is the skill you’ve just seen), giving your more defense attributes and freezing ennemies (very low % chance). The other modifier (exclusive also) will make the wisps orbit far from you, slowing the ennemies a lot and lowering their resistances). Ideally I’d like this class to be able to have two very different playstyle (Melee or ranged but I am balancing around melee for now)
Frozen void : pulls all ennemies to you, it’s pretty fun and I am quite satisfied with this one.
Also : Teleport… But with a shockwave attached (as a modifier) (I am currently doing the FXs though). Currently named Outbreak
I am done with a few skills, some I am not satisfied with, some I have not even started. I’m trying to make it look good and learning to edit animations, gonna try to edit some meshes, etc…
Battle plan for this mastery (details of all skill, will help me stay on track
Legends : Done, Done but FX Needed, Working on it, Not started
Dual weilder melee enchanter
# Offensive
Two exclusive enchantments :
Frostfire Enchantment: Dual Wield, Cold damage + Defense + Proc an ice field on attack
± Transmuter : + defense, - damage, - speed
± Modifier : + damage, on death ennemies explode leaving an ice mist slowing ennemies + coldburn damage
± Weapon attack when enchant active : % Chance of aoe attack that freezes ennemies and reduce their elemental resistance, + dmg and has a chance of freezing them for a really long time
Aetherlight Enchantment: Dual Wield, Aether & Light damage + Speed + Proc aether tendrills on attack
± Transmuter : - defense, + damage, + speed
± Modifier : + damage (more than cold enchant), when below 50% life get MOAR DAMAGE + heal + projectile deflection
± Weapon attack when enchant active : % Chance of single target attack -> Ennemy stabbed by etheral swords -> Bleeding + % Life damage + Chance of lifeleech
Aetherial hail : Aether light shaped into swords fall from the sky, killing everything. Spammable nuke.
± Transmuter (Sleet storm): Cold damage + More aether damage + Knockdown
Conjure sword : Conjure a pet sword (look scales with levels).
-> I would love for the sword to be able to be enchant by frostfire or aetherlight, but not sure if it’s possible.
-> If enchanted by frostfire or aetherlight, as those enchantment enables dual wield, the sword would now be two swords, but not sure if it’s possible
Frozen Void : Pulls all ennemies in a radius
± Transmuter : Pulls all ennemies from afar with much power but longer cooldown
± Modifier buff : Get damage reduction for a few seconds after pulling ennemies to you
Panetti’s Whisps : Spawns a projectile that orbits on the battlefield dealing damage
± Transmuter (exclusive) : The whisps now follow you orbiting closely around you and stunning ennemies
± Transmuter (exclusive) : The whisps now follow you orbiting in a large radius around you and slowing ennemies
Decoy : Summons an aetherial copy of yourself
± Transmuter : Creates multiple summons with less health and less damage but are ranged instead that shoots ice bolts (arrows that leaves a small frost field)
± Modifier : Enraged (+ attack speed, + dmg, + aggro) every few seconds
[b]
Defensive[/b]
Outbreak : Teleport
± Modifier : Push back ennemies + damages + but lessen your damage for a few seconds after landing
± Modifier : Buffs your defense and speed for a few seconds upon landing
± Modifier : Creates a few decoys with high aggro upon landing OR meteor upon impact, haven’t decided yet
??? : Aura that gives you life regeneration and increases movement speed but as a high mana cost
± Transmuter : Life and Energy leech %, - Speed, - Regeneration, - Mana cost
± Modifier : Increases the potency of the aura and gives you a heal when toggling the aura on
Blast shield : A shield (reduced dmg) that explodes when it breaks or after a delay
± Transmuter : Shielding you, heals yourself for a small amount and gives you tenacity but reduces the damages
± Modifier : Has a chance to release a surge of electricity every second while alive, damaging ennemies and deflecting projectiles.
[b]
Utility[/b]
Passive (Explorer ) : - % Stuff Requirement, + % Light radius, + % Move speed
Passive (Assassin ) : + % Attack speed, + % cunning
Passive (Enchanter) : + % Energy regen, + % spirit
[The Alchemist]
Next on the line is the Alchemist, this character will revolve around an ammunition system but with… potions.
I haven’t decided exactly yet but:
- Either you’ll unlock skills that will allow you to create potions of different powers/effects (buffs or projectiles or summons when thrown) and you’ll just use the item in your skillbar (like a regular potion)
- Or you’ll unlock a skill that spawns your own merchant. According to the level of the skill you’ll have access to different potions to purchase and those potions would actually be required to activate your skills (think amunition for the skills)
- I would have loved to have some sort of gold find and have a passive that gives you more gold so you can buy your potions from your merchant but I don’t remember gold find to be an existing property in the game.
And I have some other ideas for this mastery but the gist is that. Haven’t really started working on it but I am prototyping some skills for now. Need to finish the Elwar first
Hope you like the ideas/what I have done. I am in for any suggestion.
Cheers