“The Rift Wardens”
Possible Class Image:
Preface – I have very limited modding skills so this will take some time to flesh out, but I am confident I can get this done. We have a great community that is willing to lend a hand so I am sure I can get the resources I need. This will be a great learning experience for me and am very excited to venture down this road.
Also please excuse the terrible writing of the backstory. Mainly there to justify/explain the idea behind the class.
Outline of Goals:
-Create Rift Warden Mastery
-Create Rift Warden set items and unique items (possibly with custom meshes, let’s see how far I can get first)
-Create Rift Warden Faction: This is actually what I am most excited for myself. I would love to have a custom hideout, complete with a full quest line, items, NPC’s, and maybe even a repeatable dungeon of some sort.
Background:
Rift Wardens are an ancient cult who focus their time traversing rifts to rid the land of foul beings. First discovering rifts thousands of years ago, they have remained in secret until the day of the Grim Dawn. Gathering recruits from a very early age, often in secret or against peoples will, they will do whatever necessary to protect the world of Carin. Their training allows them to travel short distances through the rift to close gaps on enemies and traverse the world faster than a normal human. Rift Wardens rely on focusing their energy to deal Chaos and Vitality damage, literally ripping the life force from their enemies. Some very experienced Rift Wardens can harness that life force to bolster their own or unleash it with devastating force. Years of battle have left many with some form of corruption leading many to become tormented by the very demons they fight. This torment allows them to further their destructive capability, however at a great costs to their fortitude.
When the Grim Dawn occurred Rift Wardens started to become more common, often stepping through rift gates stained in blood of their enemies. As more and more rifts opened, their true value became apparent to the remaining members of the military. They formed a temporary alliance to achieve a common goal of ridding Carin of evil. The additional training received from the military only furthered their skills in battle, with many becoming skilled warriors of both blade and magic.
With the war ongoing new Rift Wardens are being recruited every day to join the ranks against evil, perhaps you will be the next?
Play Style:
I want to design the mastery to be flexible in combat offering a wide variety of play styles while still maintaining a common theme. Combat skills will include debuffs to enemy resistances, tormenting lesser beings causing them to flee in fear or cause battlefield confusion, life/energy stealing, and powerful spells to vanquish your foes. On the defensive side, teleporting or Rift Walking as we will call it, will allow the Rift Warden to travel short distances either offensively or defensively, offering him/her great mobility on the battlefield. Other options include cloaking yourself in Rift energy to enhance your combat abilities or weaken your foes.
Skill Tree:
Added a spreadsheet with what I am working on. All skills have comments with their descriptions and functions.
If anyone has any ideas/suggestions you might want to see I am highly open to skill discussion or backstory flesh outs. Again this is my first time doing a mod so I have a lot to cover but I am sure we have plenty of good ideas floating around.
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