The Mighty Chunk Spraying of Dreeg
Build without +Skills: http://grimcalc.com/build/9WeKkT
Build with +Skills: http://grimcalc.com/build/LA9JGa
Not Equipment based: http://grimcalc.com/build/E3qSMr
Primary Damage: Acid/Poison
Secondary Damage: Vitality
Tertiary Damages (negligible ammounts): Cold, Chaos, Piercing
(Hidden Hand converts 33% of the piercing in the proc skills to acid)
So I’ve been playing around with This alot, and I’m liking it so far. I haven’t gotten to ultimate with it just yet, so I’m not sure how viable it will be, but with a 253 base hp Regen from Pnuematic Burst and Blood of Dreeg, it should fair too badly.
It’s primarily based around the default attack and it’s procs to spam various Devotion Skills to hell and back, as well as throwing Dreeg’s Evil Eye (with transmuter) whenever it recycles.
Skills
With Curse of Frailty, Veil of Shadows, equipment procs, and Manticore devotion’s Acid Spray, you can get up to -177% acid/poison resistance on a single target, as well as -66% Vitality resistance, and if you really plan to use it as a third type, -111% Cold resistance.
Veil of Shadows and Curse of Frailty also have good crowd control aspects, Giving a total of 75% slower movement speed to enemies when used together.
Pnuematic Burst and Blood of Dreeg give you a good chunk of HP regen for staying alive and healing you when you activate them. Aspect of the Guardian also gives you additional Acid/Poison and Vitality damage, and some nice resistances.
Solael’s Witchfire and Pnuematic Burst give you Attack speed and Total speed respectively, upping how fast you attack, and causing your procs to go off more often. Plus Witchfire gives you a boost to vitality damage, and Second Rite gives some vitality resistance.
Possession is just an all around great skill to have for some massive Acid/Poison and vitality damage bonuses, significant resistance to skill disruption, and Damage absorbtion, which will lower all damage you take by 12%!
Dreeg’s Evil Eye and its modifiers get some significant +skill bonuses from the Shroud of Dreeg set and various other items, and putting the transmuter on it gives it a cooldown time, but also a significant boost to damage, so you can use it along side your default attack.
Shadow Strike is mostly just for utility, so you can get up to enemies really quick, and Nidalla’s Justifiable Ends lowers the cooldown time on it, plus gets some +skill from equipment.
Passives are always nice to have at least a point in, incase you get some +skills to a mastery, and Merciless Repertoire gets some +Skills from equipment.
Devotions
Wayward Soul(Chariot of the Dead) and Giant’s Blood(Behemoth) for proc healing. Giant’s Blood will stack very well with Blood and Burst for 513 Hp regen when it procs!
Fetid Pool(Affliction) For a damaging proc that deals Poison and Vitality damage when you get hit.
Acid Spray(Manticore) applied to Beronath’s Fury (Shard of Beronath material) for some damage and resistance lowering. You must apply it to the default attack skill so you can get it to proc as often as possible.
Tainted Erruption(Abomination), Guardian’s Gaze(Eye of the Guardian), and Scorpion Sting(Akeron’s Scorpion) are applied to your nightblade procs for additional damage.
Hawk, Lizard, and Jackel are there just to give you aspect points for the others, but Jackel gives some attack speed, Lizard gives some HP regen, and hawk has some nice little bonuses.
Equipment
This is all endgame equipment, so it may take a while for you to get it all, but it’ll make for a very powerful build.
Head: Hood of Dreeg gives +3 to Terrifying Gaze, has Dreeg’s Command skill, and is part of a set
Chest: Vestements of Dreeg gives +2 to Blood of Dreeg and Vile Eruption, and is part of a set.
Shoulders: Mantle of Dreeg gives +2 to Terrifying Gaze and Blood Burst, and is part of a set.
Amulet: Black Gem of Dreeg gives +2 to Dreeg’s Evil Eye and Vile Eruption, has Gaze of Dreeg skill, and is part of a set.
With 4 items in the Shroud of Dreeg set, you get +2 to all Occultist skills. You don’t use the fifth item because it’s the weapon and it’s base damage is Chaos, which doesn’t work well with the build.
Rings: 2x Empowered Ring of Eternal Rot gives a total of +4 to Vile Eruption and +2 to Vulnerability, and has two instances of Poison Nova skill.
Medal: Badge of Mastery is used almost entirely for the +5 to Dreeg’s Evil Eye, and has the Prowess skill. There’s not a whole lot of great stuff for this slot. You gotta craft this, and hope you can get one with the +5 to that particular skill.
Belt: Girdle of Stolen Dreams gives +1 to Vulnerability and +1 to all Occultist skills.
Relic: Dreeg’s Affliction gives +1 to all Occultist skills, and the Dreeg’s Afflicted Spines skill.
Weapon A: Venomlash gives +3 to merciless Repertoire and +2 to Blood of Dreeg, the Venomlash skill, and 13% to 17% attack speed.
Weapon B: Plaguebearer of Dreeg gives +2 to Dreeg’s Evil Eye and Vile Eruption, and has the Plague of Dreeg skill which lowers Acid/Poison resistance and total speed. Its base damage is physical though, and it’s got slower attack speed so it doesn’t do nearly as much damage as a second Venomlash would, but the lowered resistance proc is worth it.
Hands: Viperfang Grips gives +2 to Blood of Dreeg and +3 to Nidalla’s Hidden Hand, and has the Envenom skill.
Legs: Nidalla’s Legwraps gives +2 to Nidalla’s Hidden Hand and Vulnerability, and has Nidalla’s Revenge skill which does damage and lowers Acid/Poison resistance when you get hit.
Feet: Venomspine Greaves gives +2 to Nidalla’s Hidden Hand and Nidalla’s Justifiable Ends, and has the Venomspines skill.
For components, you’ll want
Weapon 1: Shard of Beronath will give you the Beronath’s Fury skill, which replaces your default attack and lets you apply Acid Spray to it so you can have it go off as much as possible.
Weapon 2: Vitrolic Gallstone gives some Acid/Poison damage, and converts some of plaguebearers physical damage into acid. It also has a Poison Aura, giving you more Acid/Poison damage. Though, you may want to substitute Imbued Silver or Purified Salt depending on your needs for Chaos/Bleeding or Aether resistances respectively.
Unholy Inscription is good for the hands for the Bleeding and vitality resistance, and some bonus vitality damage.
Mark of Mogdrogen for the feet for the conus Health and HP regen.
The components in the rest of your armor slots is entirely up to you, depending on your needs for various resistances, though if you need more OA, Chains of Oleron would be good in the chest.
For the rings, Corpse Dust is recommended for the health bonus, HP Regen bonus, and some vitality resistance.
The Medal and Amulet should have Dread Skulls for the Vitality Damage and Attack Speed. Though, you can substitute an Arcane Spark in one of them if you need more OA. A Wardstone can also be substituted for either one if you need Bleeding or Elemental resistances.
Leveling
Something I’ve done since Titan Quest is putting points into the mastery bar, and only putting a single point into the skills I need until I get the Mastery bars up to where I need. After which, I start filling out the various skills.
Once you deal with your master bars, I suggest maxing out Veil of Shadows, Night’s Chill, Curse of Frailty, and Vulnerability to 10/10 each as soon as possible, you can then lower them later once you get the equipment you need with +skills (Curse 6/10, Vulnerability 1/10, Veil and Night stay at 10/10). These will help you with crowd control and damage dealing alot.
After that, max out Blood of Dreeg to 16/16. This will keep you alive through the first two difficulties.
Next, get Belgothian’s Shears (5/8), Amarasta’s Quick Cut (5/8), and Whirling Death (5/8) to their respective levels so you can get their maximum chance of proc’ing (20%) and make use of those Devotion skills. However, venomlash has it’s own proc skill (only 10% chance to be used though) that you can stick one of the devotions onto instead, and then use the points from Quick Cut elsewhere if you want.
Then, get Dreeg’s Evil Eye (9/12), Blood Burst (12/12), Terrifying Gaze (3/12), and Vile Eruption (8/12) to their respective levels to hit their weak spots for massive damage!
Lastly, Get Solael’s Witchfire (8/12), Possession (8/12), Aspect of the Guardian (8/12), and Merciless Repertiore (2/10) to their respective levels in whatever order you feel is most important.
For your Attributes, you need at least a minimum of
Physique: 618
Cunning: 252
Spirit: 577
to use all the equipment. More into cunning is ideal for higher OA, but more into Physique will keep you alive. If you want to do a 50/50 split on those, it should be fine. Spirit isn’t that big a deal, even though it gives you more Acid/Poison damage, as you won’t really be wanting for energy.