I’d rather argue there is another, even bigger “issue” or better say “difference” between Wolcen Dev and Crate, which can be seen quite often in the “Indie-Scene”. Wolcen with it’s core idea was way to over-ambitious, especially for a Newcomer Team(and if i’m not mistaken a few have only experience in Modding… there are Hardly [?] any Veterans there), meanwhile Crate is Dev-Team made of mostly (?) if not all(?) are Veterans to this Industry. From my Experience Veterans tend often to lower their Plans, “Promises” and Expectations and approach a project in a more “realistic” way… funnily though that this Games still tend often to end bigger than firstly planned / expected (see as example Grim Dawn or It Lurks Belows).
It kinda feels like that Newcomers of tend to be dreamers, (sometimes even with a hint of saltyness and dissapointment about the "Big Industry), which want to create their Passion Project, are over-ambitious and do promise/plan to much but once they open up to the dev cycle they see how hard and unrealistic their Project is, especially for a reasonable timefrime, and than need to scrap stuff.
Though that’s the “Reason” why i’m not even “angry” at the Wolcen Dev. I loved the Alpha “Idea” and really would’ve digged such a huge open World ARPG, but based on their Dev / Update History and the basic / core ideas of their Game it was for me from the beginning pretty obvious that if they want to finish that in the next few years, they need to scrap some ideas and handle the project more realistically. For me it’s also “more” “Important” for majority of Games to see / play what i really get with the final game, instead of focusing too much on what could’ve been or “devs” planned or spoken. That’s why i’m still excited for Wolcen, even if it’s a more compact Game… and that’s why i for one enjoyed No Mans Sky at Release, because i really care more about what i see / play or a Dev Deliever, than instead what is shown / blabbered beforehand… even if that means i will get attacked by the overhyped fanboys which reads into much or give too much damn about what Devs / PR Folks say about their Game. (For Real i got attacked from pre-release NMS Overhyped Fans for pointing out the Game-Footage they’ve shown shows nothing more than a mere space walking simulator, meanwhile they believed it really would be a (visually) cheaper Star Citizien… overly complex and stuff…)
That’s also a Reason why i kept an eye on Last Epoch, because the first Public (Alpha?)-Demo didn’t impress me, and i still wanted to wait for a more polished state / release. Now one year after i really love that game.