Grim Dawn still RULES!
I have now spent quite a lot of time in Wolcen and initially it did tweak my interest as some of the concepts and play were initially very cool and it did actually look great.
I must admit that I have not personally experienced any of the multitude of hardware crashes reported out there and am quite honestly confused about this as ALL my equipment is well over 10+ years old. I have been able to play long hour sessions using MEDIUM settings with no overheating or other black screen crashes? Lots of bugs and weird shit though - YES.
Now comes my main issues - (@Powbam : a lot of your gripes and anger are now clearly apparent) …
This game is NOT open world and is actually on rails where all progression is like a linear one way portal - dungeon, portal - dungeon (recursion) … did I say recursion?
The first boss fight (Edric) was ridiculous as it appears that even though you adequately fought your way there you were on a hiding to nothing without changing your whole build.
Googling seemed to suggest 1 or 2 builds to handle him. D3 mentality! - only 1 or 2 builds which everyone then vies for to take him down.
Grim Dawn does not do this to you.
In Dawn, the quest bosses you encounter as you level are usually manageable as long as your build has progressed nicely and you are adept in using your allocated skills. Yes, Grim Dawn does has “Super Bosses” that will really tear your heart out and eat it in a few seconds, but they are OPTIONAL and NOT part of the main quest! You also need to regear most times if you want to take on any of these monster challenges, but it is NOT essential to the main campaign.
Maybe Wolcen should consider making Edric an optional Superboss that you can elect to fight, or just escape and continue with the campaign, much like Ravager and Mogdrogen in Grim Dawn?
The areas are also very short and narrow, nothing like Grim Dawn’s sprawling environment.
They have just 3 areas. I have only done the 1st short act 1 yet, and running in act 2, but I think it will be just as short and the end boss just way above my capability.
This game could have been a world beater, but sadly I think it has fallen to the modern trend of that if it LOOKS GOOD, then it will work and sell, F**K the actual gameplay.
Stopped playing now while watching and waiting what patches and bug fixes are upcoming.
Jumping back to a REAL game, Grim Dawn really puts it back in perspective. Wolcen graphics at the end of the day are not really that more impressive than Grim Dawn, and DEFINITELY the balance, scope and stability of dawn is something they are going to take eons to address.
Hats of though for them trying to take on the corporate giants like Blizzard etc. We need more of this style of game development.