It uses the crysis engine right? I have only played 2 games with that engine, Crysis and Ryse, both have surprisingly huge file sizes… well ryse anyway, Crysis has been so long I can’t remember.
I wouldn’t say rip off, I would say improving on something that has shown to be an object of interest for ARPGs.
Also, what if I told you it was done in the past, before Path of Exile?
I am really interested in where this can go, and I know that it is an alpha, but this kind of strikes me as one of those things that meanders around development for an eternity. There’s just a little too much ambition for what they have on the plate.
Were they really aiming to release this month?!? Based on what I’ve seen I assumed 2018 was the goal.
Haven’t bought it yet, but I am really hope it turns out as awesome as it looks like it can be.
I purchased this a while ago and have tried it a couple of times… I certainly has my attention as its fun and seems like once it all comes together the combat will be fast and fluid which is always great in ARPG’s, also its freaking pretty!
Can’t wait for more content and hopefully a finished project.
That passive tree looks very interesting, I’d like to see what happens in the following months with the game. I expect a full release in at least two years, it’s standard development time after all.
I think I’ll support the game, but mainly because Wolcen is a french studio so maybe it’s a good thing to help your cousins, so to say.
Probably a cry engine thing. Marvel Heroes and ark occasionally will have immense patches. I remember mh had like 1 gb patches every week, and like next to no content., just minor fixes and stuff… when there was actual content, 5 gb for one new hero, looool.