So maybe add a function to cross out some items from example the forager shack as I often find that they gather much of some certain stuff but not the things I need (Herbs) and yes I know how to change the work area and that different forgeable items are only available at different times of year but still when there’s several items in same radius they seem to prefer some items.
Hmm I just found out this function is already somewhat added into the storage buildings as I did not know earlier that you can un-tick stuff to be gathered there. Now they just need to implement that function to the foragers shack and maybe others but that’s where its most important currently
Oh so you kinda can do this by just clicking on the let’s say berries and click “delete” which then tells villagers to go and pick the berry plant fully away from the location! I only just found out this as I did more testing in the matter so this kinda fixes my issue but I think that function would still be pretty nice what I posted in OP
Or just prioritise one thing over another.
I’ve found that ticking off certain types of items from storage to be a critical requirement.
No raw meat, milk or fish in any storage except one Root Cellar, far from the population, and close to the Smokehouses and Cheesemaker.
No food items (at all) in the Storehouse, willow and flax being the only gathered/farmed items in exception.
Once I get a Vault built, I uncheck Gold from Storehouses too, so they don’t waste the space, and leave it accessible to Raiders.
Yeah i also configured all my storages the best I saw fit after I realized that it can be done as it took me long to even understand the tick icon in it
Would be nice to also delete items from storage.
Even better. I would like to send caravans out of town to sell items I have in excess. Waiting for wagon to come as the only option seems weird. My people must be cursed to never leave town, travel a lot and store insane amounts of water everywhere they have room. Q_Q
Game is nice. But missing some core functions. Managing inventory, the cart I get at start is useless. very useless. I sent it to a remote place so that workers would use it to store what they gather and then get it back to town… nah. They don’t like to store stuff in there, moves slow, limited space.
I think I went sideways compared to what the topic is about. But yea. Managing storage, telling gatherers what to focus on and even industry might receive an overhaul where I can tell them to stop producing items if their nearest storage has a cumulative of X of that item.
Best purpose for starting cart is to store water only. Then you disable water storing in every other warehouse. Works like a charm and you don’t waste your storing space for water lol.
Too late. Water everywhere.
No need to feel worried about it.
We’re all at some stage of discovering new stuff here.
Try sending the wagon to the area you want harvested before you identify the wood or stone you want.
Once the wagon has reached its chosen destination, then do your ‘Harvest items’ click & drag boxes.
When a cursor hovers over the Move Cart icon, the dialogue box that comes up says ‘Move Building’.
I’m not sure, but it might have something to do with how the workers ‘see’ or ‘don’t see’ the moving cart.
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