Yet another Spellscourge buff thread

Hello, everyone
Spellscourge doesn’t work. It’s obvious. Noone have made a succesful build with this set for may be a year(?).
1h bladearc doesn’t work :cry:
When the same pre FG thread was up some people suggested to add conversion and buffs for Callidor to Spellscourge. We know that 1h Callidor works well with appropriate support.
It’ would be not only effective, but also thematic (it is a Battlemage finally)
Edit: also Battlemage suffers from low % to physcal damage

  • Cool golden Callidor for Battlemage
  • 1h BA is fine

0 voters

1 Like

This whole Blade Arc buffing crusade did a lot of good to Blade Arc. Unfortunately, Blade Arc is still a two-hander skill and Spellscourge Battlemage just doesn’t benefit from it at all. And Battle Mages are still left out of the meta (along with Defilers).

Why not make it a Physical Callidor? Z. is probably afraid Spellbinders are going to abuse it. But will they? Necromancers don’t have physical damage support except for RR. Soldiers got %Physical, flat RR, casting speed, shield support, %armor.

Just add -freeze resistance to OFF (why is it on a Conduit but not on Spellscourge??) and change Blade Arc for Callidor. 1h Blade Arc is lame, most players would prefer physical callidor.

Okay, I’m going to be honest here. Adding Blade Arc support basically doesn’t do anything (or rather didn’t do anything), because the physical Devastation doesn’t work. Even by assuming you have 2000% damage bonus, 100% elemental and aether to physical and 26/16 Devastation, you basically lose about 20% of the fire damage (after conversion) and about 25% of the aether (again after conversion) because the physical damage is not added up to one, so vs. a 2k armor enemy you’d deal 4k less damage (following the idea someone once pointed to me, so if I’m wrong blame the person who told me it works like this).

As long as Devastation won’t deal trauma damage (which is practically impossible because adding IT would not be enough, and replacing fire and aether with IT won’t work) or doesn’t ignore/reduce armor, Spellscourge will be trash no matter how much you overtune Devastation.

The only possible thing I could think of would be either making Devastation (with this set) a perma skill (where the second it goes off you can use it another time) or increasing the WD to about 50%.
What would perma devastation solve? Basically nothing, would just make this set fun to use and would allow us to make some fancier builds, which probably would not be good at all but fun as fuck to play.

Another thing would be (something that Crate doesn’t want to do) adding armor reduction to Devastation, but not flat - percentage. I’m not talking about 20% armor reduction, or 30, but maybe even 100%. This won’t happen anyway, but it would automatically make physical Devastation decent/good.

We could even try to add more projectiles that drop at once or reducing the target area so it’s more single target focused.

But in the end I think it will still be pretty bad, since it’s physical with projectiles.

Since when is Spellscourge a cold set?

Olexra’s Flash Freeze got a built-in physical resist reduction. Zantai already used that adding relevant Conduit mod.

The thing is, CT by itself has been gutted too hard by the binder nerfs that aside from Agrivix that went from godlike to decent, other CT builds like Harra aren’t also in a good state. I agree with spellscourge supporting phys CT but Crate needs to rebuff the base CT skill for it to work. L

Also scrap all the blade arc stuff, maybe the devastation stuff to cause it’s not good no matter how cool it is then add another soldier skill like Oleron’s Rage.

Okay, stupid idea: add 100% cdr to devastation, then reduce the damage, that’s on top of the current bonuses, and then replace Blade arc with proposed CT bonuses. This ensures the original intent of the set remains (phys devastation) while buffing the set to be good.

When RektbyProtoss made a Harra’s CT build, I thought he fucked up building this build, when I looked into it, items, devotions, skills etc, I straight up called CT the worst skill in the game. 30 - 60k damage ticks… Impossible to kill Dummy… Yeah… Crate fucked up hard by that. Harra’s set should give +1000 cold damage to CT, maybe then it’d be either decent or good.

Imo, the Spellscorge set really needs buffs when we talk about single-target attack - because we already have Devastation as AoE.
1H BA as spammable attack or even with modifier doesn’t make sense at all.
I think the set needs support of Righteous Fervor and OK’s wps skills.
If it so, we’ll have a nice AA, 1 more set for templar and Spellscourge more playable, I think.

Just make 1h spam blade arc a lot more flat damage. More AS + more flat = better BA

The main problem of physical BM is that he doesnt possess any flat physical RR altogether (generic RR from War Cry doesnt count - it doesnt stack with other similar things). How physical BM can be competive with, let’s say, Oppressor, who has 60+ additional physical RR reduction?
Why dont add physical RR to Spellscourge first? For example, something like “-30 physical resist to Devastation” ot so… Without that, killing an enemy with 90% or more physical res is essentially a nightmare.

Something like 90% phys res enemy doesn’t exist. Only some enemies are above 50%, like that aetherial gatekeeper. The problem is enemies have armor and phys damage interacts quite weird with it - it favours large monolith chunks of damage rather than many small damage sources. Spellscourge devastation has many sources - converted aether, converted fire, bonuses from items, very small weapon damage. Each of them is as far as I know subject to armor mechanic. Moreover, devastation is essentially a rapid fire skill, individual projectiles do not do that much damage, which is also bad for physical.

Super bosses. :stuck_out_tongue:

A little question-what’s the Crucible time for Spellscourge?

Because I can’t push my Krieg DW BM under 8 minutes and I doubt physical devastation can,so that’s speaks pretty bad about the class!

85-90% physres with ~3.6k armor to boot.

Ravager, Calagadra, Mogdrogen are super bosses. Secret bosses don’t count. They all have 90% physical resist and 4k armor. Secret bosses (John, Lokarr and Box, I mean Crate) have 85% physical resist and 2686 armor.

Crate, Bourbon and Lokarr are superbosses. Otherwise the comparison sheets before each expansion release won’t make sense.

They’re weaker than super bosses. They have about 400 less OA/DA and 5% less resists, along with less damage. The only thing they have is the classification as “Celestial”.

It’s not your call whether they’re classified as supperbosses or not. It’s Crate’s.

Point is, 3.6k armor and 90% phys res vs rapid fire physical skill on a mastery combination with no stacking type RR

They were never called “super bosses” by Crate anyway, so why you call them super bosses then? Follow your own rule. I recall Zantai calling them Secret bosses on one stream, when someone asked about buffing Lokarr or something.

Ok,since apparently no one is playing Spellscourge :smile: feel that should test it.Is it worth physical meteors or hourglass?