[0.7.4] Night Soil Gatherer AI does not prioritize based on proximity

I would call it a bug, as it is not realistic to how

A) players would expect it to work

B) real world workers would behave (excluding being paid extra by the wealthy to serve them first)

I do have another one building but it is slow going as I am not keeping up on planks with demand. i need to pause my city’s growth and just catch up on raw resources for a bit.

I also had a feature suggestion for nightsoil anyway: Nightsoil composter should have upgrade tiers, and more workforce